What kind of kernel are you using?
Looks like the same problem of the other time affecting only realtime
preempt kernels :/
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Tested this on an empty server and I didn't see any difference bettwen 300 and
333, same CPU usage being reported by htop (~8%, but I was expecting 0-1%).
- Original Message -
From: Marco Padovan
Sent: 08/07/11 08:00 PM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_
Theres an amxmodx plugin called fixautouy that fix it.
Solution is - Don't use beta releases :-)
Pozdrawiam.
Kamil Tlak
Dnia 2011-08-07 o godz. 19:01 thi...@siegnet.com napisał(a):
I need to use HLDS beta release due to the autobuy exploit
But when map changes the voice dont work
This has been reported multiple times in the mailing list. I'm certain that
Valve is aware of this issue and are/will be working on a fix to solve this in
the near future.
Mvh,
Misiu Pajor
-Original Message-
From: thi...@siegnet.com [mailto:thi...@siegnet.com]
Sent: Sunday, August 07,
Thank you for the clarification :)
I can confirm that 300fps is working fine... from what I was able to see
only 333 was giving troubles, any other value appeared to be ok
Il 07/08/2011 19:02, Ross Bemrose ha scritto:
> The default is 300 on Orange Box. You can see this by typing
> "fps_max" in
Solution is - Don't use beta releases :-)
Pozdrawiam.
Kamil Tlak
Dnia 2011-08-07 o godz. 19:01 thi...@siegnet.com napisał(a):
I need to use HLDS beta release due to the autobuy exploit
But when map changes the voice dont work for any player in any map
before
restarting the serv
The default is 300 on Orange Box. You can see this by typing "fps_max"
in the server console.
On 8/7/2011 1:00 PM, Marco Padovan wrote:
What's currently the default fps_max value if not forced via command line?
66.67?
btw I was just reporting a problem that happens only when using specific
f
I need to use HLDS beta release due to the autobuy exploit
But when map changes the voice dont work for any player in any map before
restarting the server.
Anyone know a solution?
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What's currently the default fps_max value if not forced via command line?
66.67?
btw I was just reporting a problem that happens only when using specific
frame rates (333=bad, 300=ok, 500=ok) that COULD lead to similar
problems if the bug is ported also to the other "base" rate (66.66)...
I do
I hope you understand that the world is only simulated every tick, and ticks
occur in suitable frames. A frame where a tick doesn't run is a waste of
power (at least server side).
In what way is he wrong?
On Sunday, 7 August 2011, Björn Rohlén wrote:
> This is server fps, which has to do with ti
This is server fps, which has to do with ticks and rates in worldstates, and
you are also wrong, but that is another story.
-TheG
On Sun, Aug 7, 2011 at 3:13 PM, Michael Johansen wrote:
>
> Just thought i'd share something. Running with high fps doesn't do anything
> positive. fps_max 66.67 is
Just thought i'd share something. Running with high fps doesn't do anything
positive. fps_max 66.67 is enough and it is the best (if it is stable)
> Date: Sun, 7 Aug 2011 08:57:43 +0200
> From: e...@evcz.tk
> To: hlds_linux@list.valvesoftware.com
> Subject: Re: [hlds_linux] fps_max 333 = high cp
Any news about the voice fix?
2011/7/27 Alfred Reynolds :
> There is a bug with the latest beta release and voice not working at times,
> its known and a fix is in the works. I am holding off on the hlbeta stuff to
> let the TF2 changes settle.
>
>> -Original Message-
>> From: hlds_linux
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