I would assume that they are just porting the replay function from TF2
over to CSS figuring they both are on Orangebox now. If they do get
around to getting us .dem s from replays that would be pretty sweet.
On Sun, Aug 21, 2011 at 4:51 AM, Peter Reinhold peter_va...@reinhold.dk wrote:
On Fri,
On Sun, 21 Aug 2011 23:58:07 -0700, doc wrote:
I would assume that they are just porting the replay function from
TF2
over to CSS figuring they both are on Orangebox now. If they do get
around to getting us .dem s from replays that would be pretty sweet.
Yes, i'm guessing that also, but they
All,
Is it just me or is the version number of l4d2 servers higher then the
master server is advertising?
Eric
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There was an update last week to L4D2 but the servers didn't complain
about it automatically. Valve made a mistake while releasing an update
so right now there are servers out there that are not updated to latest
version.
-ics
22.8.2011 13:14, Eric Riemers kirjoitti:
All,
Is it just me or
Hello
Recently updated to latest beta build and found two regressions:
1) With default setting sv_allow_dlfile 1 cs_estate and some other
maps lags as hell. Changing it to 0 fixes the problem
2) Even on clean server (no amx/metamod) some people get STEAM
validation rejected when
Another is the fakeplayer Exploit.
You fill the server does not exist and players so they do not they let other
players.
Any way to fix this bug?
2011/8/21 Dudu Stein dudust...@yahoo.com
You'll be fine just running the beta, you don't need to change anything.
When a user tries to use that
I assume you mean you'd like a .dem file for rounds in addition to a bunch of
.block files - is this right?
-Jon
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Peter Reinhold
Sent: Monday, August 22,
Another is the fakeplayer Exploit.
You fill the server does not exist and players so they do not they let other
players.
Any way to fix this bug?
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Another is the fakeplayer Exploit.
You fill the server does not exist and players so they do not they let other
players.
Any way to fix this bug?
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Just posted on the forums about this. The short answer is yes - we're just
trying to figure out what the best system would be. Here's the post - please
reply here:
http://forums.steampowered.com/forums/showpost.php?p=24558649postcount=16
-Jon
-Original Message-
From: Peter
Hey,
I'm having this issue on Arch Linux, all information is in the topic below.
Does anyone know how to fix this issue?
http://forums.steampowered.com/forums/showthread.php?t=2044596
Regards,
Alex
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I just did a bit of work on this.
I've removed the code that keeps replay and SourceTV from being enabled at the
same time, and was able to run without any trouble. We'll do some testing
internally and will get this out as soon as we can.
-Jon
-Original Message-
From:
Nice. we only ever had problems with win servers when replay and sorcetv
were on at the same time. Linux ones always seemed to work fine
On Aug 23, 2011 12:46 AM, Jon Lippincott j...@valvesoftware.com wrote:
I just did a bit of work on this.
I've removed the code that keeps replay and
Any chance of merging them as a single service ?
Sent from my HTC Sensation.
În data de 23.08.2011 02:46, Jon Lippincott j...@valvesoftware.com a
scris:
I just did a bit of work on this.
I've removed the code that keeps replay and SourceTV from being enabled at
the same time, and was able to
Will this still steal a player slot?
On Mon, Aug 22, 2011 at 5:00 PM, Bajdechi Nightbox Alexandru
alexandrualexa...@gmail.com wrote:
Any chance of merging them as a single service ?
Sent from my HTC Sensation.
În data de 23.08.2011 02:46, Jon Lippincott j...@valvesoftware.com a
scris:
I
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