[hlds_linux] netspike.txt

2012-07-11 Thread Russell Smith
What is this file? I haven't noticed it before, but it's showing up in my tf folder. Looks like a log of packet information being sent to clients. Why is this showing up now, and how can this logging be disabled? 40602.961200/2703847 Player [Player.X][7][adr:XX.XXX.XXX.XX:46611] was sent a

Re: [hlds_linux] netspike.txt

2012-07-11 Thread Peter Reinhold
On 11.07.2012 07:58, Russell Smith wrote: What is this file? I haven't noticed it before, but it's showing up in my tf folder. Looks like a log of packet information being sent to clients. I've noticed that file as well, and its gotten pretty large on some of my TF2s. (Deleting it

Re: [hlds_linux] netspike.txt

2012-07-11 Thread Jesse Molina
Interesting. This file has indeed appeared on some servers on a host which I manage. In one case, the file is now 1.3GB in size. I suspect Valve has noticed the same thing I noticed. When the Pyromania update came out, I noticed that my host was using much more bandwidth than usual. There

Re: [hlds_linux] netspike.txt

2012-07-11 Thread daniel jokiaho
yes it looks like debuggin info of some sort. My two servers have those files to and both are 2.0Gb each On 2012-07-11 11:20, Jesse Molina wrote: Interesting. This file has indeed appeared on some servers on a host which I manage. In one case, the file is now 1.3GB in size. I suspect

Re: [hlds_linux] netspike.txt

2012-07-11 Thread Erik-jan Riemers
I also have these files, but strangely enough its not on every server. Only a few though. 2012/7/11 daniel jokiaho daniel.joki...@gmail.com yes it looks like debuggin info of some sort. My two servers have those files to and both are 2.0Gb each On 2012-07-11 11:20, Jesse Molina wrote:

Re: [hlds_linux] netspike.txt

2012-07-11 Thread ics
I have that file on 4 servers from 0.5 to 2.17 gb in filesize. I guess opening and writing to that file could cause the cpu spikes some are having. What is this file for? Can someone from valve enlighten the matter? -ics - Alkuperäinen viesti - yes it looks like debuggin info of some

Re: [hlds_linux] Recent CPU Spikes

2012-07-11 Thread Sam White
I've disabled Replays (I used the FTP method) and seem to be experiencing far less - perhaps no more - crashes. Do you have replays enabled on your system? On 11 July 2012 06:40, Russell Smith ve...@tinylittlerobots.us wrote: Still seeing random cpu spikes after todays update with a clean

Re: [hlds_linux] Recent CPU Spikes

2012-07-11 Thread Russell Smith
I have replays enabled on a local http server. My server isn't crashing like it did when I used remote replays months ago. The main srcds thread temporarily takes up 100% cpu utilization, which causes everyone in the server to freeze in place until the process decides to be less greedy. It

Re: [hlds_linux] netspike.txt

2012-07-11 Thread Thorsten Knoll
i only have it on my registered servers with quickplay. on my not registered servers there´s no netspike.txt. -moss Am 11.07.2012 12:47, schrieb ics: I have that file on 4 servers from 0.5 to 2.17 gb in filesize. I guess opening and writing to that file could cause the cpu spikes some are

Re: [hlds_linux] netspike.txt

2012-07-11 Thread Fletcher Dunn
The netspike file has long existed in the Source engine as a way to track which entities were causing large spikes of network traffic. There's a convar you can use to configure a threshold when it will get dumped. (I think by default it's off.) Recently there was a change where, if a client

[hlds_linux] Bots + Sourcemod = Crash

2012-07-11 Thread Todd Pettit
I have been getting random unrecoverable crashes on servers for months now and it is bot related. I am hoping one of you knows of an antidote. I tried clean installs and servers run fine with bots until you add sourcemod to the mix (even with only the included plugins). I noticed certain maps

Re: [hlds_linux] netspike.txt

2012-07-11 Thread Erik-jan Riemers
When you update, put in the notes the cvars or whatever you can setup for those option. Since I only see it on a couple of servers (saxton servers mostly, but hey I can understand) its actually a nice feedback to know that clients are having issues and it could be related too a plugin too.

Re: [hlds_linux] netspike.txt

2012-07-11 Thread Fletcher Dunn
Ah, if you are seeing it mostly on the saxton servers, then that could be a clue. There's could be some big array or object or something in the saxton entities being networked inefficiently. The netspike file should make it obvious where the bandwidth is going. But if you need some help

Re: [hlds_linux] netspike.txt

2012-07-11 Thread ics
I don't know about others but i do have issue where a player downloads a custom map and gets dropped off from a full server with a snapshot overflow. It doesn't have to be larger than 24 slot server. I myself get that with each download of a new map for the most of the time. My PC has done

Re: [hlds_linux] netspike.txt

2012-07-11 Thread Russell Smith
Fletcher, I have been seeing CPU spikes since the last few updates. I had some spikes last night that didn't coincide with anything being dumped to netspike.txt. Is it possible this is still related to debug information being collected, but not dumped to the file? My netspike.txt files

Re: [hlds_linux] netspike.txt

2012-07-11 Thread Invalid Protocol
From what I see even 4 bytes are not enough these days :( The debug code is broken because for some players it starts to log out every packet, not only when an overflow occurs. I have two servers with a 2GB netspike.txt file, both being filled with multiple messages about one player. Some

Re: [hlds_linux] netspike.txt

2012-07-11 Thread ics
I think i'm seeing a pattern which causes the overflows and there's nothing *I* can do about these things. This is just 3 clients from 2 different servers but i suspect the rest will be showing the same stuff. The rest of the data is just plain small compared to these on those snapshots.

[hlds_linux] MasterRequestRestart

2012-07-11 Thread Junior
Getting this for the first time.. Connection to Steam servers successful. MasterRequestRestart Your server will be restarted on map change. L 07/11/2012 - 15:59:48: Your server will be restarted on map change.    VAC secure mode is activated. MasterRequestRestart Your server will be restarted on

Re: [hlds_linux] MasterRequestRestart

2012-07-11 Thread Alfred Reynolds
Config bug, fixing it now. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Junior Sent: Wednesday, July 11, 2012 4:05 PM To: hlds_linux@list.valvesoftware.com Subject: [hlds_linux] MasterRequestRestart

Re: [hlds_linux] MasterRequestRestart

2012-07-11 Thread brendan halley
Is your server still working? If so is their really a problem? On 12/07/2012 9:05 AM, Junior junior2...@yahoo.com wrote: Getting this for the first time.. Connection to Steam servers successful. MasterRequestRestart Your server will be restarted on map change. L 07/11/2012 - 15:59:48: Your

[hlds_linux] Optional (for servers) Team Fortress 2 update released

2012-07-11 Thread Eric Smith
We've released an update to Team Fortress 2. Clients will get the update when they restart. Servers do not need the update but will get updated binaries if they sync. There are no server changes in the update. The notes for the update are below. -Eric -- Team

Re: [hlds_linux] Optional (for servers) Team Fortress 2 update released

2012-07-11 Thread Russell Smith
No update to disable the netspike.txt logging? :/ On 11.07.2012 17:28, Eric Smith wrote: We've released an update to Team Fortress 2. Clients will get the update when they restart. Servers do not need the update but will get updated binaries if they sync. There are no server changes in the

Re: [hlds_linux] Optional (for servers) Team Fortress 2 update released

2012-07-11 Thread brendan halley
If it's such a problem just run a cron that clears or deletes it. Have you tried setting the file as read only? On Jul 12, 2012 11:01 AM, Russell Smith ve...@tinylittlerobots.us wrote: No update to disable the netspike.txt logging? :/ On 11.07.2012 17:28, Eric Smith wrote: We've released an