Hi all,
Since the new update for DoDs, the game is only in english.
An update is planned?
Or, do I miss something ?
Thanks for reply
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For clients this is still a huge regression with on-disk storage. Games
that used to share GCFs no longer do so, which results in gigabytes of
duplicated data. If you install any Source 2k9 game you'll notice the
installs are no longer minimal (HL2:DM used to take 17MB~ if you had
another game
On Sat, Jun 29, 2013 at 11:00 AM, Kyle Sanderson kyle.l...@gmail.com wrote:
For clients this is still a huge regression with on-disk storage. Games
that used to share GCFs no longer do so, which results in gigabytes of
duplicated data.
I already reported that on github; it has been closed as
What about server requirements?
I tried the beta on a fully updated CentOS 6.4 server:
Failed to open dedicated_srv.so (/usr/lib/libstdc++.so.6: version
`GLIBCXX_3.4.15' not found (required by bin/libtier0_srv.so))
Does this mean that you suddenly require a GLIBC-version that isn't in
CentOS?
Try adding the libstdc++.so.6 from a tf2, css, hl2dm, or dods server, or
steamcmd's linux32 dir to the bin dir where you installed.
@Kerry that should probably be added to the linux server depot.
--
Nicholas Hastings
AlliedMods.net http://www.alliedmods.net
oGre mailto:o...@muppfarmen.se
Am 29.06.2013 10:11, schrieb vintage:
Hi all,
Since the new update for DoDs, the game is only in english.
An update is planned?
Or, do I miss something ?
Thanks for reply
___
To unsubscribe, edit your list preferences, or view the list archives,
... you deleted a link from someone else's email?
No, no you didn't.
Do you know how email works?
On Fri, Jun 28, 2013 at 11:36 PM, Frank ad...@gamerscrib.net wrote:
I deleted the link as to not fuel the fire but for something like this in
the future just email the Valve guys directly and
It looks like that the exploit doesn't even require one being red tape
recorder. 2 regular sappers also cause crash if building is being
re-sapped by the other spy.
There are plugins around that can disable weapons but disabling sappers
is kind of... well, you know.
I would suggest to look
You cant ban ppl for being a spy. Valve needs to stop being lazy and fix this.
Weekend or not
Sent from my Verizon Wireless 4G LTE DROID
ics i...@ics-base.net wrote:
It looks like that the exploit doesn't even require one being red tape
recorder. 2 regular sappers also cause crash if building
It's supposed to be mapped in for the server, I'll take a look.
On Jun 29, 2013, at 6:42 AM, Nicholas Hastings psycho...@alliedmods.net
wrote:
Try adding the libstdc++.so.6 from a tf2, css, hl2dm, or dods server, or
steamcmd's linux32 dir to the bin dir where you installed.
@Kerry that
Of course i can, if they intentionally go and crash my servers. There's
enough idiots trolling around these days already.
-ics
scipi...@aol.com kirjoitti:
You cant ban ppl for being a spy. Valve needs to stop being lazy and fix this.
Weekend or not
Sent from my Verizon Wireless 4G LTE DROID
Lol what? I deleted the link before I replied so it didn't continue to be
posted in the mailing list or carried over but doesn't matter its already
out there.
Not sure why you even questioned what I did, pay attention to the issue at
hand.
-Original Message-
From:
Well yea if they are greifing but thats very hard to prove. Unless they
repeatedly come back
Sent from my Verizon Wireless 4G LTE DROID
ics i...@ics-base.net wrote:
Of course i can, if they intentionally go and crash my servers. There's
enough idiots trolling around these days already.
-ics
Martin -
I strongly suggest that if it is reproduce-able, you open a case (issue) in
Valve's official Git-Hub page. That is where they are tracking bugs and such.
The link for that is:
http://github.com/ValveSoftware/Source-1-Games/issues
- Weasel
Ultimately, server admins don't need proof or even a reason. The servers
are their property, and they can ban anyone they want for any reason.
Of course, I wouldn't ban someone without being 95% sure that they're the
correct player.
Doctor McKay
http://www.doctormckay.com
mc...@doctormckay.com
Temp. fix: limit spys to 1.
I deleted the link before I replied so it didn't continue to be
posted in the mailing list or carried over but doesn't matter its already
out there.
Not sure why you even questioned what I did, pay attention to the issue at
hand.
You have no idea how mailing groups
nah, limit engineers to 0, works better, is also compatible with the trade
servers.
From: martin v velt...@gmail.com
To: Half-Life dedicated Linux server mailing list
hlds_linux@list.valvesoftware.com
Sent: Sunday, 30 June 2013, 1:44
Subject: Re:
Class limits? May your server be delisted.
~~ Ondra
On Sun, Jun 30, 2013 at 2:29 AM, Mart-Jan Reeuwijk mreeu...@yahoo.com wrote:
nah, limit engineers to 0, works better, is also compatible with the trade
servers.
From: martin v velt...@gmail.com
Temp. fix: limit spys to 1.
My server has always been delisted and I'm still in top5-15 in the world so
i don't give a rat's ass.
Limiting spy to 1 fixed crashes in my case.
In my opinion this is way better than limiting eng to 0 - just imagine
players rage when there is no engs :D
2013/6/30 Ondřej Hošek
Why would a server be delisted for class limits? You in charge of making up
ludicrous rules for valve now?
- Original Message -
From: Ondřej Hošek ondra.ho...@gmail.com
To: Mart-Jan Reeuwijk mreeu...@yahoo.com, Half-Life dedicated Linux server
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