Re: [hlds_linux] NET_GetLong attacks

2013-09-03 Thread Weasel
If the Valid Size is always in the range 564-1248, is there a way to have IP tables block anything that is EITHER above or below that size limit? or will that interfere with the game? (i.e. are there other LEGIT game-related packets outside the range to be expected?).

Re: [hlds_linux] NET_GetLong attacks

2013-09-03 Thread Oskar Levin
You could do something like this, given that your INPUT chain has default ACCEPT. iptables -A INPUT -i eth0 -p udp --dport 27015 -m length --length 564:1248 -j ACCEPT iptables -A INPUT -i eth0 -p udp --dport 27015 -j DROP -- Best regeards Oskar Levin -Original Message- From:

Re: [hlds_linux] NET_GetLong attacks

2013-09-03 Thread Calvin Judy
The numbers coming from the logs in srcds appear to be wrong, the packet size it lists (8293) is incorrect even if the packet is being split, and the valid size that it's giving, I'm not actually sure how it's calculating that. It's probably coming from one of these convars, net_maxroutable,

Re: [hlds_linux] NET_GetLong attacks

2013-09-03 Thread Calvin Judy
This would drop packets with a length of 53, which are generally standard source engine queries, so your server would never appear online. - Original Message - From: Oskar Levin os...@dataviruset.com To: 'Half-Life dedicated Linux server mailing list'

Re: [hlds_linux] NET_GetLong attacks

2013-09-03 Thread Marco Padovan
I'm late and couldn't download the file. Could you please publish it again? You can even reach me privately On Mon, Sep 2, 2013 at 12:57 PM, Michael Johansen michs...@live.no wrote: http://replays.blackoutgaming.org/attack1.cap This is from an attack. You should be able to open it using

Re: [hlds_linux] NET_GetLong attacks

2013-09-03 Thread Weasel
How about something like this then? # Allow packets in the 564-1248 size range (on that port) ... iptables -A INPUT -p udp --dport 27015 -m length --length 564:1248 -j ACCEPT # Allow packets of exactly 53 size (on that port) ... iptables -A INPUT -p udp --dport 27015 -m length --length 53 -j

[hlds_linux] Random Segfaults - Ubuntu 64bit - Mann vs Machine - Using Sourcemod (though doesn't appear to be related.)

2013-09-03 Thread SLUGSoc Tech Admin
Hi, Have been getting multiple segfaults per day on 2 MVM servers for a long while, haven't been able to pin it on any plugins in sourcemod (removing plugins etc...) No idea what is causing them and it seems entirely at random, recently had the time to investigate and turned on the

Re: [hlds_linux] Random Segfaults - Ubuntu 64bit - Mann vs Machine - Using Sourcemod (though doesn't appear to be related.)

2013-09-03 Thread Calvin Judy
Upload the crash dump, server logs for segfaults aren't going to show much. - Original Message - From: SLUGSoc Tech Admin sl...@sheffield.ac.uk To: hlds_linux@list.valvesoftware.com Sent: Tuesday, September 03, 2013 6:23 PM Subject: [hlds_linux] Random Segfaults - Ubuntu 64bit - Mann

[hlds_linux] Mandatory TF2 update released

2013-09-03 Thread Eric Smith
We've released a mandatory update for TF2. The notes for the update are below. The new version is 1893790. -Eric -- - Added the ability to double-click backpack items to use them in Chemistry Sets - Fixed clients not always seeing a warning about using not-tradable

[hlds_linux] TF2 update released during Steam maintenance?

2013-09-03 Thread Weasel
Probably not such a great idea to do a TF2 release during the middle of the Steam server maintenance Window. The end result is TF2 server operators not being able to update their servers so that clients have a place to play. Steamlogin anonymous Connecting anonymously to Steam Public...Login

Re: [hlds_linux] TF2 update released during Steam maintenance?

2013-09-03 Thread Ross Bemrose
While I agree the timing could be better, the Steam update didn't start until roughly 15 minutes ago and the TF2 update was an hour ago. On 9/3/2013 8:05 PM, Weasel wrote: Probably not such a great idea to do a TF2 release during the middle of the Steam server maintenance Window. The end

Re: [hlds_linux] TF2 update released during Steam maintenance?

2013-09-03 Thread ElitePowered .
That was REALLY bad timing. On Tue, Sep 3, 2013 at 8:08 PM, Ross Bemrose rbemr...@gmail.com wrote: While I agree the timing could be better, the Steam update didn't start until roughly 15 minutes ago and the TF2 update was an hour ago. On 9/3/2013 8:05 PM, Weasel wrote: Probably not such

Re: [hlds_linux] TF2 update released during Steam maintenance?

2013-09-03 Thread Weasel
I believe the advertised regular maintenance window for Steam is 4:00 PM (Pacific) every Tuesday. Of course, they don't always get started right at 4:00 PM. The TF2 release was announced at 4:26 PM (Pacific). Yes, to be fair, today they apparently did not get started on the Steam maintenance

Re: [hlds_linux] TF2 update released during Steam maintenance?

2013-09-03 Thread PolyQuad
+1 -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Weasel Sent: Tuesday, September 03, 2013 5:21 PM To: hlds_linux@list.valvesoftware.com; h...@list.valvesoftware.com Subject: Re: [hlds_linux] TF2 update

Re: [hlds_linux] TF2 update released during Steam maintenance?

2013-09-03 Thread Ross Bemrose
They've done 3 Tuesdays in a row, but that doesn't mean it's a regular pattern, especially since it was Wednesdays during the month before that. On 9/3/2013 8:21 PM, Weasel wrote: I believe the advertised regular maintenance window for Steam is 4:00 PM (Pacific) every Tuesday. Of course, they

Re: [hlds_linux] TF2 update released during Steam maintenance?

2013-09-03 Thread DontWannaName!
If the servers can't update then players can't update? So it cancels out? Sent from my iPhone 5 On Sep 3, 2013, at 5:29 PM, Ross Bemrose rbemr...@gmail.com wrote: They've done 3 Tuesdays in a row, but that doesn't mean it's a regular pattern, especially since it was Wednesdays during the

Re: [hlds_linux] TF2 update released during Steam maintenance?

2013-09-03 Thread ElitePowered .
Servers can update. On Tue, Sep 3, 2013 at 8:33 PM, DontWannaName! ad...@topnotchclan.comwrote: If the servers can't update then players can't update? So it cancels out? Sent from my iPhone 5 On Sep 3, 2013, at 5:29 PM, Ross Bemrose rbemr...@gmail.com wrote: They've done 3 Tuesdays in a

Re: [hlds_linux] TF2 update released during Steam maintenance?

2013-09-03 Thread Weasel
Well, getting a little closer according to Steam Support Twitter account, they finished the Steam maintenance at 5:00 PM (Pacific). My Asia/Pacific region servers won't update yet, but North America seems like it's trying to at least. Asia/Pacific server is throwing a time-out. I'll

Re: [hlds_linux] Random Segfaults - Ubuntu 64bit - Mann vs, Machine - Using Sourcemod (though doesn't appear to be related.)hlds_linux Digest, Vol 66, Issue 14

2013-09-03 Thread SLUGSoc Tech Admin
Hi, I have uploaded all the dumps for today (3 servers) here: https://sleipnir.slugsoc.co.uk/dumps/ There's quite a lot of them and it would also seem that this is not MVM only as I observed my vanilla server crash albeit clearly far less frequently (usually empty.) The log file is there for

[hlds_linux] Steamcmd libstdc++ problems on Debian Lenny

2013-09-03 Thread Rodrigo Peña
Hello, When I was about to update to the latest TF2 version today, I noticed the following error that makes me unable to run steamcmd: ./steamcmd: symbol lookup error: ./libstdc++.so.6: undefined symbol: _ZNSt8messagesIcE2idE, version GLIBCXX_3.4 Environment: uname -a Linux foo.bar.com

Re: [hlds_linux] Steamcmd libstdc++ problems on Debian Lenny

2013-09-03 Thread Rodrigo Peña
Tested an older version of steamcmd, it ran and updated itself to later show the error that I described below. On 04-09-2013 0:36, Rodrigo Peña wrote: Hello, When I was about to update to the latest TF2 version today, I noticed the following error that makes me unable to run steamcmd:

Re: [hlds_linux] Steamcmd libstdc++ problems on Debian Lenny

2013-09-03 Thread Ross Bemrose
Lenny is getting pretty long in the tooth now, considering it's now two major Debian versions back... Squeeze (Debian 6) replaced Lenny in early 2011 and Wheezy (Debian 7) replaced Squeeze in mid 2013. On 9/4/2013 12:36 AM, Rodrigo Peña wrote: Hello, When I was about to update to the latest

Re: [hlds_linux] Steamcmd libstdc++ problems on Debian Lenny

2013-09-03 Thread Svensk Ljud Ljus Produktion
I can confirm this ! [code]//steampipe/linux32/steamcmd: symbol lookup error: /x/steampipe/linux32/libstdc++.so.6: undefined symbol: _ZNSt8messagesIcE2idE, version GLIB CXX_3.4[/code] also on debian lenny Peter Sweden Rodrigo Peña skrev 2013-09-04 06:45: Tested an older version of

Re: [hlds_linux] Steamcmd libstdc++ problems on Debian Lenny

2013-09-03 Thread Kaspars
I can confirm the same problem. cookie ~ # uname -a Linux cookie 2.6.31-gentoo-r10 #6 SMP PREEMPT Fri Mar 5 02:28:02 EET 2010 i686 Intel(R) Xeon(R) CPU X3460 @ 2.80GHz GenuineIntel GNU/Linux cookie ~ # uptime 08:50:09 up 1246 days, 9:56, 3 users, load average: 0.12, 0.19, 0.11 On

Re: [hlds_linux] Steamcmd libstdc++ problems on Debian Lenny

2013-09-03 Thread Peter Reinhold
On 04.09.2013 05:36, Rodrigo Peña wrote: ./steamcmd: symbol lookup error: ./libstdc++.so.6: undefined symbol: _ZNSt8messagesIcE2idE, version GLIBCXX_3.4 Also on CentOS 5.9, but not on 6.3 /Peter ___ To unsubscribe, edit your list preferences, or