We've released an optional dedicated server update the fixes the Medic's run
speed not adjusting when his heal target is killed. You do not need this update
unless you are experiencing this problem.
Thanks.
-Eric
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Am I missing something? or is the option to start a "listen-server"
entirely removed now? There used to be a "[+]" option on the server thing
in the GUI before. I do not see anything like that anymore.
Granted, "listen-servers" were always something that players would try to
use and result in cr
After today's update, I see my client is taking FOREVER in the "Parsing
game info ..." stage of connecting. Looks like other players have
successfully connected to my primary TF2 server, but not me yet.
I noticed on one of my secondary TF2 servers, things were crashing. But
haven't gotten to tro
Eric!!
Upon joining a valve server I quickly realized the sv_pure is now back to 0
instead of 1.
Was this intentional? I thought it was set to 1 to prevent users from
running custom skins that would give them an advantage
On Thu, Jul 7, 2016 at 8:04 PM, Eric Smith wrote:
> We've released a manda
- Casual mode replaces Quickplay
That answered everyone's question, unfortunately.
On Thu, Jul 7, 2016 at 8:04 PM, Eric Smith wrote:
> We've released a mandatory update for Team Fortress 2. The notes for the
> update are below. The new version is 3528598.
>
> -Eric
>
> -
We've released a mandatory update for Team Fortress 2. The notes for the update
are below. The new version is 3528598.
-Eric
The Meet Your Match Update has arrived!
- Added Casual and Competitive Matchmaking modes
- Additional
We're working on a mandatory update for Team Fortress 2. This is the Meet Your
Match Update. Some high-level details can be found here:
http://www.teamfortress.com/meetyourmatch/
We should have it ready soon.
-Eric
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