Do you even know what you're talking about? We have had IPV6 just as long as
you. And just like the rest of the world not everyone is using it. 

-----Original Message-----
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of lee bailey
Sent: Thursday, May 30, 2013 5:20 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] [HLDS_LINUX] Mandatory TF2 update released

I cant see British Telecom implementing ipv6 for a VERY long time, they are
stuck in the 80s


On Thu, May 30, 2013 at 9:48 PM, Aridane Manuel Ojeda Sánchez <
pcdriv...@gmail.com> wrote:

> Remind Fletcher Dunn on December 28 to comunícate it :)
>
> Maybe we believe to be true...
>
>
> El jueves, 30 de mayo de 2013, Mart-Jan Reeuwijk escribió:
>
> >
> > Its a joke, I missed that there was no update last night, so I made 
> > some up for things I've been missing for a long time:
> >
> > Source Engine and Team Fortress 2 Changes
> > - Fixed recorded demo video export to various video formats (AVI, h264).
> > - Fixed broken Replay downloads on clientside not working.
> > - Removed requirements to have QuickTime installed when using Replay
> video
> > recording to TGA + WAV.
> > - Added killfeed to Replay.
> > - Added cl_autorecord, a automatic demo recording convar, which 
> > saves demo's and in a separate text file with the same name the 
> > exact ticks the kills / assists / deaths / respawns / dominations 
> > happened. Those are
> saved
> > to \tf\autorecord\ This to support competitive play and video
promotions.
> > Auto deletes these after cl_autorecord_cleanup_time in days.
> > - Fixed the NVidia Crash bug problem for 8000, 9000 and 200 series 
> > of cards (nvMcJohn is AWOL for 2 weeks now).
> > - Fixed mouselag for vertical sync
> > - Set new rate defaults and locked them down to:
> >   - rate 80000
> >   - cl_cmdrate 66
> >   - cl_updaterate 66
> >   - cl_interp "0.040"
> >   - cl_interp_ratio 2
> > - Upgraded to DirectX 11, dropped support for DX7 & DX8
> > - Implemented IPv6 after a project of 20 years, finally implemented.
> > - Adjusted mat_picmip -10 to be accessible with sv_cheats 1
> > - We now promise to keep stuff working, fix it directly when we 
> > break it instead of letting it lying about for years.
> > - Improved parser to not accept convars feeded with "+" signs etc.
> > - Fixed everything:
> > http://forums.steampowered.com/forums/showthread.php?t=3020620 and
> >
> https://docs.google.com/document/pub?id=1URgEtYCsqdpFdbWPMNqNJIZngSbUU
> CCtSQ03AuHrcBE
> > - Added LoD to all weapons and hats, lowered the highest polycount 
> > on
> each
> > with 10%.
> > - All items which have bugs will not be able to be equipped till it 
> > is fixed, this to help motivate the team to fix it.
> > - Added "Classic" gamemode, so pyro can do its Kamikaze runs again, 
> > and still have a K:D ratio of 10:1. (basically: flames don't go out 
> > anymore
> by
> > various means, upgraded pyro with Napalm instead of normal gasoline)
> >
> > Sync to other Source Engine games next week.
> >
> > Announcement to begin work on Open Source Engine 3 (x64 quad core 
> > and higher only), for future titles:
> > - Half Life 3
> > - Left 4 Dead 3
> > - Team Fortress 3
> > - DoD:s 3
> > - CS 3
> > etc.
> > _______________________________________________
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> > archives, please visit:
> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> >
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