Thanks for publishing the notes in the early warnings. It's a very
welcomed change.
On 02.03.2016 00:53, Eric Smith wrote:
We're working on a mandatory update for TF2. The notes for the update are
below. We should have it ready soon.
-Eric
===
- Fixed player ready
My dl-region is set to Luxembourg. Try changing yours and opt in or out
of the beta.
On 07.10.2015 20:09, Stefan `Sec` Zehl wrote:
On Wed, Oct 07, 2015 at 20:50 +0300, ics wrote:
While this is not really server related - verify integrity of game cache and
then reboot steam - twice if you have
Wait, how do you know that? Was there an announcement telling about the tag?
On 07.10.2015 03:16, Alexander Corn wrote:
It looks like you'll need community_update in your sv_tags to get Quickplay
traffic for Invasion maps.
Glad we're in Valve's thoughts and that they kept us apprised.
On Tue,
t 11:37 PM, Matthias "InstantMuffin" Kollek <
proph...@sticed.org> wrote:
Wait, how do you know that? Was there an announcement telling about the
tag?
On 07.10.2015 03:16, Alexander Corn wrote:
It looks like you'll need community_update in your sv_tags to get
Quickplay
traffic for
It seems that in return they left out "ze Germans". My game still won't
update. Servers did long ago.
On 07.10.2015 03:16, Alexander Corn wrote:
It looks like you'll need community_update in your sv_tags to get Quickplay
traffic for Invasion maps.
Glad we're in Valve's thoughts and that they
This stacktrace shows sourcemod calls, I doubt any dev will take a look
at this. You seem to be playing with weapons as well.
Is this your card?
https://www.gametracker.com/server_info/185.57.189.21:27018/
Naughty naughty boy, Knives says the servername. This crash is also
related to one of
I get that a lot (if not all) community admins are dickheads hosting
ad-infested pay to win servers. I know that there are a lot of scripters
that publish scripts that allow abusive item farming during certain
holiday events. I get that there is a need for this to have consequences.
But what
The map is bad, they cut it out. The mappers haven't been credited as
mappers though. Obviously they were points of contact and supervised stuff.
On 09.12.2014 02:40, Ross Bemrose wrote:
It just seems weird to cut the map but leave the mapmakers in the
update credits.
On 12/8/2014 8:38 PM,
I think it's about effectively distributing more diversity to make a
game less blunt and show to players (new ones and old ones alike) that
there's more to the game than meets the current quickplay-eye.
On 14.10.2014 03:29, dan wrote:
On 02/10/2014 17:30, Ahmed Kandeel wrote:
How about
like the
- Added new engine for upcoming Team Fortress 3 release
So you like destroying sourcemod (and all plugins) and therefore the
community? gg
On 18.09.2014 03:53, Erik-jan Riemers wrote:
like the
- Added new engine for upcoming Team Fortress 3 release
- Added owners of hats when
lol
You should actually click on the results and read them...
On 12.09.2014 21:54, Weasels Lair wrote:
Just google IRC bonets, etc. Not something I am interesting in. and
probably off-topic for this list anyway.
On Wed, Sep 10, 2014 at 4:13 PM, Gus Naughton g...@gusnaughton.com wrote:
I'm
Powerlord, you could stop wasting your time and actually join the sm irc
where stuff has been figured out already.
On 10.09.2014 23:42, Ross Bemrose wrote:
Although I said it's not a MM:S issue on Linux, looking at the backtrace
I'm getting, it probably actually is... since the fault seems to
and I've
just now arrived home from work.
On 9/10/2014 5:48 PM, Matthias InstantMuffin Kollek wrote:
Powerlord, you could stop wasting your time and actually join the sm irc
where stuff has been figured out already.
On 10.09.2014 23:42, Ross Bemrose wrote:
Although I said it's not a MM:S issue
.
On 9/10/2014 6:52 PM, Matthias InstantMuffin Kollek wrote:
It's Powerlord, so that has always proven to be difficult. You
haven't done anything wrong weasel.
On 11.09.2014 00:49, Weasels Lair wrote:
Nope no offense. Just trying (and failing) to introduce some humor.
On Wed, Sep 10, 2014 at 3:46
reentered the conversation to dish out personal insults.
At this point, I assumed the SourceMod devs have all the information
they need and will fix it in due time without any further input from me.
On 9/10/2014 7:06 PM, Matthias InstantMuffin Kollek wrote:
I joined this conversation by giving you
an arguement outside of the mailing
list.
On Sep 10, 2014 6:18 PM, Matthias InstantMuffin Kollek
proph...@sticed.org wrote:
At this point, I assumed the SourceMod devs have all the information they
need and will fix it in due time without any further input from me.
It's what I said and why I reentered
Sourcemod and metamod fixes are available now.
On 11.09.2014 02:02, Gordon Reynolds wrote:
Ah, thanks - was getting some conflicting information from the thread.
On Wed, Sep 10, 2014 at 4:56 PM, Weasels Lair wea...@weaselslair.com
wrote:
Currently available snap-shots are from prior to
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