Is anyone having issues where it displays on the server list that the
server does not have any players when in reality it does? Same problem on
HLSW as well.
On 21 October 2017 at 04:50, Eric Smith wrote:
> We've released a mandatory update for Team Fortress 2. The new
This error has only started appearing recently. I have made no changes to
affect the edicts on the map.
On 12 November 2016 at 12:17, ics wrote:
> EDICT error refers to map having too many entities in present. Are you
> creating any yourself on the server through plugins? Log
Yeah I got kicked from my own server for this.
On 12 November 2016 at 12:12, Sergey Dobretsov wrote:
> Hi.
>
> Yesterday, I've realised people are getting kicked randomly on all of the
> tf2 servers:
> L 11/12/2016 - 14:53:06: "Kalashnikov<32><[U:1:171030251]>"
>
Never known an update to be released so early
On 11 Nov 2015 18:22, "Eric Smith" wrote:
> We've released a mandatory update for TF2. The update notes are below. The
> new version is 3100969.
>
> -Eric
>
>
>
> - Extended the Halloween
I'm having the same problem as well
On 14 June 2015 at 09:17, Martin V velt...@gmail.com wrote:
Try using quit command instead of exit
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wrote:
If it is SMAC-related, it is not showing-up in the SMAC.log file.
On Apr 22, 2015 1:53 AM, Robert Styler style...@googlemail.com wrote:
I thought this was caused by a SMAC plug in?
Seems to have cleared-up for me personally at the moment. Just seems to
come in waves, and go away
I thought this was caused by a SMAC plug in?
Seems to have cleared-up for me personally at the moment. Just seems to
come in waves, and go away mysteriously - like MIB's after a UFO sighting.
On Tue, Apr 21, 2015 at 6:11 PM, E. Olsen ceo.eol...@gmail.com wrote:
Yep, between that and the An
I had to ban 23 people yesterday for abusing this on my melee only server
On 13 November 2014 15:43, A Fearts joewatshis...@gmail.com wrote:
I posted a explanation and temp fix here:
https://forums.alliedmods.net/showthread.php?t=251438
On Nov 13, 2014 10:41 AM, Ross Bemrose
I've found that setting it in the launch parameters makes it stick:
+motdfile motd_uc.tx +motdfile_text motd_text_uc.txt
On 30 October 2014 15:21, David Parker dpar...@utica.edu wrote:
Hello,
I have just converted our TF2 server to an Event 24/7 server for the
Doomsday event. I have a
cfg directory
On 30 October 2014 15:30, David Parker dpar...@utica.edu wrote:
Awesome, thanks. Does it need to be in the cfg directory, or the tf
parent directory?
On Thu, Oct 30, 2014 at 11:25 AM, Robert Styler style...@googlemail.com
wrote:
I've found that setting it in the launch
HLSW has a plugin system that uses LUA, maybe someone with LUA experience
would be able to code a plugin that converts account ids back into steam
ids for HLSW to work again.
On 30 August 2014 07:46, Rudy Bleeker rblee...@gmail.com wrote:
On Sat, Aug 30, 2014 at 8:45 AM, Rudy Bleeker
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