Re: [hlds_linux] Some exploit to play TF2 with an invalid SteamID?

2015-03-17 Thread Ryan Stecker
Wololo from server (Invalid STEAM UserID Ticket ) On Tue, Mar 17, 2015 at 6:30 PM, Ryan Stecker voidedwea...@gmail.com wrote: As you deduced, it is possible to spoof any SteamID you want and play for a couple of minutes before the server kicks you. No, it isn't. Steam authentication tickets

Re: [hlds_linux] Some exploit to play TF2 with an invalid SteamID?

2015-03-17 Thread Ryan Stecker
As you deduced, it is possible to spoof any SteamID you want and play for a couple of minutes before the server kicks you. No, it isn't. Steam authentication tickets are signed by Valve's servers. You cannot craft a ticket containing any SteamID you want. You can, however, subject the server to

Re: [hlds_linux] Recommendation for TF2, DoD:S, etc server content downloading

2014-12-03 Thread Ryan Stecker
. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ryan Stecker Sent: Monday, December 01, 2014 6:14 PM To: Half-Life dedicated Linux server mailing list; Half-Life dedicated Win32 server mailing list

[hlds_linux] Recommendation for TF2, DoD:S, etc server content downloading

2014-12-01 Thread Ryan Stecker
This email is mostly addressed to anyone within Valve that's still maintaining the TF2 branch of the source engine, and I suppose anyone on this mailing list that'd like to comment on this recommendation. There's one frustrating issue with clients downloading custom content (maps, models, etc) in

Re: [hlds_linux] [hlds] TF2 srcds CPU experiences

2014-09-23 Thread Ryan Stecker
directly DDoSed but I regularly see network blips of 1-5 minutes on every gaming network. Bad neighbours. On 23/09/2014 12:47 PM, Ryan Stecker wrote: Hey all, just sending this message into the wide HLDS abyss to see if anyone has any experiences hosting srcds (Mostly TF2, but it can really

[hlds_linux] TF2 srcds CPU experiences

2014-09-22 Thread Ryan Stecker
Hey all, just sending this message into the wide HLDS abyss to see if anyone has any experiences hosting srcds (Mostly TF2, but it can really be any game/mod that runs on that engine version) on single/dual E5-2650 v2s or other similarly low clocked (around the 2.5GHz range) processors and what

Re: [hlds_linux] Mandatory TF2 update released

2014-06-20 Thread Ryan Stecker
: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ryan Stecker Sent: Thursday, June 19, 2014 8:23 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Mandatory TF2 update released Any chance of looking into perf

Re: [hlds_linux] Mandatory TF2 update released

2014-06-19 Thread Ryan Stecker
Any chance of looking into perf issues when a full server gets in the middle of a conga taunt? Haven't had a chance to run any vprof profiling, but the netgraph shows large spikes in what seems to be sounds, and it's followed by lots of client choke.

Re: [hlds_linux] Item server issues still??

2014-02-21 Thread Ryan Stecker
Valve has been going through the motions of merging their Dota item server code into TF2, with sometimes spectacular results such as clients and servers not being able to get their loadouts, and in-game trading not functioning. Other than that, however, I don't think any new issues have occurred

Re: [hlds_linux] Mandatory TF2 update released

2014-02-11 Thread Ryan Stecker
I do have to ask, though: why are TF2 updates released exactly during the Tuesday Steam prop? Surely they could be timed to occur long before or long after to avoid the confusion present in this series of email posts. On Tue, Feb 11, 2014 at 6:31 PM, Nomaan Ahmad n0man@gmail.com wrote: I

Re: [hlds_linux] Important changes to TF2 coming soon

2014-02-05 Thread Ryan Stecker
Granting or modifying economy items, or taking actions that devalue players' items, or interfering with the TF2 economy Fletch, is the converse here true? Are server ops allowed to modify economy items if we're not a quickplay server? If so, can/will the clientside restriction on visible

Re: [hlds_linux] [hlds] Mandatory TF2 update released

2013-05-17 Thread Ryan Stecker
any difference. In my tests it did not, but I would be interested in any real world data on that question. From: hlds-boun...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com] On Behalf Of Ryan Stecker Sent: Friday, May 17, 2013 11:25 AM To: Half-Life dedicated Win32

Re: [hlds_linux] Huge sv drops and var spikes in net_graph 4.

2013-05-11 Thread Ryan Stecker
I can confirm that I've also seen an increase in frame skipping on my windows servers as well, in my case I've seen var spike up to 40-50 msec often when clients connect. Not running replay or sourcetv, and no cpu affinity or process priority changes here, the only thing that changed in our

Re: [hlds_linux] [hlds] Mandatory update to TF2 SteamPipe beta released

2013-04-23 Thread Ryan Stecker
Getting the two versions to work together would be great news. The only thing stopping me (and I assume others) from testing the steampipe branch is the fact that opting my client into that beta is a permanent change, so I would not be able to join my current non-steampipe servers in the case of

Re: [hlds_linux] [hlds] Mandatory update to TF2 SteamPipe beta released

2013-04-23 Thread Ryan Stecker
That's useful to know, but the redownload is still a major downside. On Tue, Apr 23, 2013 at 2:44 PM, Doctor McKay mc...@doctormckay.com wrote: I was able to opt out of the beta just fine. It required a TF2 reinstall, but it worked. Dr. McKay On Tuesday, April 23, 2013, Ryan Stecker wrote

Re: [hlds_linux] [hlds] Tentative TF2 SteamPipe schedule

2013-04-22 Thread Ryan Stecker
Thanks for the update Fletch! Here's to hoping for a few more days of delays. Finals week :( On Mon, Apr 22, 2013 at 2:57 PM, Fletcher Dunn fletch...@valvesoftware.comwrote: Hello all, ** ** The tentative schedule for switching TF2 to SteamPipe is next Tuesday, the 30th. ** **

[hlds_linux] TF2 SteamPipe Schedule

2013-04-22 Thread Ryan Stecker
Hello, this email is more aimed at Fletch or anyone else at Valve currently working on the steampipe conversion of TF2. Is the mandatory switchover date still on track for this week? Fletch emailed a few days ago stating: It seems likely that the TF2 switchover planned for next Tuesday will be

Re: [hlds_linux] Adding Steam servers to firewall exeptions

2013-04-22 Thread Ryan Stecker
The Steam servers are designed to support the addition and removal of servers, so a list of IPs today may not be accurate sometime in the future. You'd be better off trying to allow certain destination ports, specifically the 27017-27020 UDP and TCP range. On Mon, Apr 22, 2013 at 6:28 PM, Ruben

Re: [hlds_linux] Mandatory Team Fortress 2 update released

2013-04-09 Thread Ryan Stecker
I believe that particular changelog is referencing vphysics improvements. Previously certain code in vphysics wasn't being compiled with any optimizations in linux, and now they've been enabled. I can't speak for any other changes that may have been done, however. On Apr 9, 2013 8:13 AM, Yun Huang

Re: [hlds_linux] Instructions for migrating an existing TF2 server to beta / new format?

2013-02-26 Thread Ryan Stecker
Based on Fletch's response a few days ago, it appears there is no (automated) migration process for servers. So at the most basic form you'd need to completely reinstall the server, unless you're willing to risk the sideeffects of running VPKs in addition to loose files.

Re: [hlds_linux] [TF2] Stringtable overflows and crashes caused by precaching

2013-01-18 Thread Ryan Stecker
This is the single biggest crasher on all my servers. I get around ~4 crashes a day due to stringtable overflows. This negatively affects my stock MvM server. I feel in the future with the addition of more items, the additional precaching will leave that server in an entirely unreliable state of

Re: [hlds_linux] Server Reassigning Public IP - Dropping off master server List

2012-11-03 Thread Ryan Stecker
: Do you have the iptables rule to accomplish this. If this has no side effect to the users and forces it UDP every time. I'd be much happier to go this route as a resolution. Chris On Tue, Oct 16, 2012 at 11:38 AM, Ryan Stecker voidedwea...@gmail.com wrote

Re: [hlds_linux] Whole Server dropping out - Steam down?

2012-10-23 Thread Ryan Stecker
Valve has nothing to fix. Downtime is a fact of life. On Tue, Oct 23, 2012 at 2:17 PM, Oskar Levin os...@dataviruset.com wrote: Yes, actually. Hopefully Valve will fix the issue so I won't have to unload it :( Best regards Oskar Levin os...@dataviruset.com - Reply message -

Re: [hlds_linux] Server Reassigning Public IP - Dropping off master server List

2012-10-16 Thread Ryan Stecker
As a slight correction, it's the TCP connection which doesn't respect the bind IP. The workaround is to block outgoing TCP connections on port 27017, this forces the server to use a UDP connection to steam. On Tue, Oct 16, 2012 at 10:34 AM, martin v velt...@gmail.com wrote: This is well know

Re: [hlds_linux] [hlds] Remove unneeded particle effects from TF2 ParticleEffectNames stringtable?

2012-10-01 Thread Ryan Stecker
Whoops, sorry about the issues with the wrong linux version. Not entirely sure what happened, but thanks for spotting that and recompiling it! On Mon, Oct 1, 2012 at 2:52 PM, Ross Bemrose rbemr...@gmail.com wrote: I attached the new version to this post: https://forums.alliedmods.net/**

Re: [hlds_linux] Red X's still appearing

2012-09-26 Thread Ryan Stecker
The red x's *can* be a sign of missing files, but that's not the case this time. There's a legitimate issue where the ParticleEffectNames stringtable is getting close to full and some of the game's particles aren't precaching on clients because of this. On Wed, Sep 26, 2012 at 5:22 PM, Tom

Re: [hlds_linux] TriggerBot/Prediction hack(Crit hack/No spread) detection plugin

2012-09-10 Thread Ryan Stecker
There's clearly a lack of understanding in this thread. The plugin simply executes 'jpeg' or 'screenshot' on the client (which is the exploit everyone is talking about), and uses the client's INetChannel (an interface in the source engine) to have the server request the file from the client. It

Re: [hlds_linux] TriggerBot/Prediction hack(Crit hack/No spread) detection plugin

2012-09-10 Thread Ryan Stecker
the screenshots only take an in-game image the only people to have reasons against it are hackers themselves. --EHG On 9/10/2012 1:04 PM, Ryan Stecker wrote: There's clearly a lack of understanding in this thread. The plugin simply executes 'jpeg' or 'screenshot' on the client (which

Re: [hlds_linux] [hlds] TF2 Engine Error: Host_Error: Overflow ...

2012-08-16 Thread Ryan Stecker
Will there be a fix for sound precache crashing? The ones that give this warning: Warning: Table soundprecache is full, can't add vo\taunts\scout_taunts18.wav On Thu, Aug 16, 2012 at 1:53 PM, Eric Smith er...@valvesoftware.com wrote: We're fixing this for a release later today. Also, we've

Re: [hlds_linux] Warning: Table soundprecache is full, can't add...

2012-08-15 Thread Ryan Stecker
I'm having this issue with plugins that precache many sounds like Freak Fortress 2. On Wed, Aug 15, 2012 at 11:26 PM, Cameron Munroe cmun...@cameronmunroe.comwrote: Im starting to get Warning: Table soundprecache is full, can't add vo\taunts\scout_taunts18.wav errors on my server and then

Re: [hlds_linux] [hlds] TF MvM hosting questions

2012-08-14 Thread Ryan Stecker
I third this. I think it'd open the door to making some interesting missions involving more players and more bots. On Tue, Aug 14, 2012 at 1:51 PM, Nomaan Ahmad n0man@gmail.com wrote: I agree with 1nsane. On 14 August 2012 19:50, 1nsane 1nsane...@gmail.com wrote: Like Asher mentioned

Re: [hlds_linux] srcds DoS (S3: Client connected with invalid ticket: UserID: xxx)

2012-06-23 Thread Ryan Stecker
Googling it doesn't give me anything useful other than forum posts about no steam emulators. Is it happening on a stock server or are you using sourcemod and the steamtools extension by any chance? On Sat, Jun 23, 2012 at 6:08 AM, Marcel hlds_li...@vermasslt.de wrote: On 22.06.2012 19:40, Ryan

Re: [hlds_linux] srcds DoS (S3: Client connected with invalid ticket: UserID: xxx)

2012-06-22 Thread Ryan Stecker
Is it repeating that message or only displaying it once? On Fri, Jun 22, 2012 at 12:28 PM, Marcel hlds_li...@vermasslt.de wrote: I saw that some DoS and Floods were discussed recently on the list. I don't know if this is a known one, but it looks like there is an exploit where you can easily

Re: [hlds_linux] TF2 Servers no longer rendering HTML MoTDs

2012-05-31 Thread Ryan Stecker
You have cloudflare enabled on that website. CF has some javascript which causes client crashes in motd panels. On Thu, May 31, 2012 at 11:49 PM, Michael Ojeda mojed...@gmail.com wrote: Kind of a late response (I've been away from tf2 for a bit), I've tried just using the homepage:

Re: [hlds_linux] Steam validation rejected

2012-05-06 Thread Ryan Stecker
Having different games be hosted from the same directory will cause that issue. The problem is that Source will attempt to write a steam_appid.txt file containing the appid of the game you're running, and when you start a server for a different game, it will read that file and incorrectly assume

Re: [hlds_linux] Netchannel: failed reading message svc_VoiceData from

2012-04-30 Thread Ryan Stecker
The mute issue is very easy to reproduce. Simply hold down your voice key and begin talking, then let go to the key momentarily and press it again. After this point nothing will be broadcasted. On Mon, Apr 30, 2012 at 12:21 PM, ics i...@ics-base.net wrote: No. There is a flaw on the new codec

Re: [hlds_linux] Steamid servers

2012-04-27 Thread Ryan Stecker
The SteamID that most servers are assigned upon connection to the CM is an anonymous one (of type k_EAccountTypeAnonGameServer). The non-anonymous one requires an account to login to (similar to a regular user SteamID), but I personally haven't seen any instances where this is possible yet, or

Re: [hlds_linux] Assigned anonymous gameserver Steam ID, possible IP/DNS alternative for server browser?

2012-03-04 Thread Ryan Stecker
There are still hints that come from various places. For instance: in the Steamworks gameserver API, a logon function was added that takes a username and password to login to a persistent GS account. On Sun, Mar 4, 2012 at 3:34 PM, Eric Riemers riem...@binkey.nl wrote: Every now and then we

Re: [hlds_linux] Full Steam Ahead

2012-02-18 Thread Ryan Stecker
Steam had support for P2P file transfers at some point in the past, but nothing ever happened with it. On Sat, Feb 18, 2012 at 7:16 AM, Whisperity whisper...@gmail.com wrote: Aggreed, I also think the reason behind Valve not implementing P2P into their delivery system was to prevent the

Re: [hlds_linux] Another high profile trader/admin hijacked.

2012-01-22 Thread Ryan Stecker
There was a recent feature addition to steam that allows email changes without confirmation for trusted computers. http://store.steampowered.com/news/7114/ I believe trusted computer in that sense means any account with SG enabled and authenticated. That would make it a quite frightening change,

Re: [hlds_linux] Another high profile trader/admin hijacked.

2012-01-22 Thread Ryan Stecker
Your machine/account is identified by a file in the steam directory. The file is called a sentry file and it's name is in the form of ssfnnumbers. The steam client provides a sha1 hash of this file at logon, and the back-end confirms the validity of it. Deleting the file would require you to

Re: [hlds_linux] Cheat Engine Report

2011-12-24 Thread Ryan Stecker
He is. http://steamcommunity.com/id/df On Sat, Dec 24, 2011 at 10:46 AM, Ross Bemrose rbemr...@vgmusic.com wrote: You know that Tony Paloma guy, a Valve Employee, that sometimes posts on this list? That was him. Do you really think he's still VAC banned? On 12/24/2011 7:49 AM, Mike

Re: [hlds_linux] Could not establish connection to Steam servers.

2011-12-06 Thread Ryan Stecker
The steam servers went down. It happens from time to time and isn't anything to panic about. On Tue, Dec 6, 2011 at 5:40 PM, PAL-18 pal...@zombiegamer.net wrote: I'm suddenly getting this (see thread title) on all my servers. I have a bare minimum of ports opened, did steam increase the range

Re: [hlds_linux] Dedicated Server Error

2011-11-27 Thread Ryan Stecker
The server is responding to server queries for me. Chances are it will appear in the server list as well. The parts of the log that you highlighted Initializing Steam libraries for secure Internet server Failed to load Steam Service ServiceStart: failed to start Looking up breakpad

Re: [hlds_linux] hldsupdatetool/server version info

2011-11-10 Thread Ryan Stecker
Depot 320 isn't an actual depot, it's just the appid for the game. The general rule of thumb is that an appid evenly divisible by 10 is just an appid for a game, and the depots directly follow it. Sometimes this isn't the case, but it's good enough for most games. Also, I looked at the parameters

Re: [hlds_linux] hldsupdatetool/server version info

2011-11-09 Thread Ryan Stecker
There's a tool I made a while ago that makes it possible to check the current version of arbitrary depots. It's a C# app and the source repository for it is located here: https://bitbucket.org/VoiDeD/steamre/src/43dc347f2767/Projects/DepotDownloader Usage would simply be depotdownloader -depot

Re: [hlds_linux] cl_gameserver_create_identity taking forever!

2011-11-03 Thread Ryan Stecker
That can happen when the Steam servers are inaccessible, it's not particularly easy to diagnose though, but you should just try that command in a short while after. On Thu, Nov 3, 2011 at 5:48 PM, E3pO e...@wmclan.net wrote: I've just started noticing this today after trying to setup some new

Re: [hlds_linux] [hlds] Forum vs. email list

2011-10-24 Thread Ryan Stecker
I would love a forum. I don't think the mailing list provides any decent method of searching, and new topics keep showing up on the list for things that have been mentioned or asked about before. However, I'd still like hlds_announce. I _love_ push notifications for critical updates to tf2, keeps

Re: [hlds_linux] tf_server_identity able to get back?

2011-10-20 Thread Ryan Stecker
cl_gameserver_list in your client will give you a listing of registered servers, you'll just have to remember which ones are which. On Thu, Oct 20, 2011 at 11:23 PM, Sir Jake can_kic...@hotmail.com wrote: Hello there, Just installed my servers on a new box and forgot to backup all the server

Re: [hlds_linux] TF2 Item server down for newer user accounts

2011-09-18 Thread Ryan Stecker
Not really. Lets see how your service copes with thousands of servers and clients reconnecting to it. The GC tells the server when caches are available again, and it wouldn't be a good idea for servers to simply spam some message that forces subscriptions. I can't see why your server would have

Re: [hlds_linux] Can't play No-Steam Logon for months!

2011-09-09 Thread Ryan Stecker
It has nothing to do with your DX level. Failure code 1 is EAuthSessionResponseUserNotConnectedToSteam, and 8 is k_EAuthSessionResponseAuthTicketInvalid. All that happened is that you lost your connection to the steam backend, and the game server dropped you once someone joined the server. All

Re: [hlds_linux] Can't play No-Steam Logon for months!

2011-09-09 Thread Ryan Stecker
...@gmail.com bottige...@gmail.comwrote: Oh is that what happened? I've been seeing a lot of 10-20 people dropping at the same time for (No Steam Login) recently. On Fri, Sep 9, 2011 at 2:01 PM, Ryan Stecker voidedwea...@gmail.com wrote: It has nothing to do with your DX level. Failure

Re: [hlds_linux] Can't play No-Steam Logon for months!

2011-09-09 Thread Ryan Stecker
since we're in the same house Don't you think this might be different ? On Fri, Sep 9, 2011 at 6:16 PM, Ryan Stecker voidedwea...@gmail.com wrote: The way the old auth system used to work is that when a new client connected to a game server, the GS would attempt to authenticate just

Re: [hlds_linux] Custom Downloads bug?

2011-08-31 Thread Ryan Stecker
If a client joins a pure server and then joins a non-pure server with custom content, it won't properly load for the client. This bug has existed for quite a while. On Wed, Aug 31, 2011 at 1:25 PM, Jacob Juul dimitri6...@hotmail.com wrote: Hi, don't know if i can post this kind of issue here,

Re: [hlds_linux] Dealing with F2P ban evasion and status hack?

2011-08-31 Thread Ryan Stecker
The most common type of hack I see on my servers are speedhacks, although i haven't modified the sv_max_usercmd_future_ticks cvar. One would assume the default should be enough to prevent speedhacking. The other issue I'm aware of is that the $ignorez prevention sometimes doesn't work. I don't

Re: [hlds_linux] Dealing with F2P ban evasion and status hack?

2011-08-31 Thread Ryan Stecker
I should also note that most of our hacker bans in the last months have been free accounts with no friends, seemingly created just to go troll people. It would be rather sweet justice if some sort of hardware fingerprinting were to find and VAC their real accounts. That would be one hell of a

Re: [hlds_linux] Source Dedicated Server Update

2011-08-15 Thread Ryan Stecker
Not getting any client crashes on startup, just a hang. On Mon, Aug 15, 2011 at 5:24 PM, clad iron cladi...@gmail.com wrote: Actually Dis-reguard my last message. forgot i changed host locations for my replays. On Mon, Aug 15, 2011 at 6:21 PM, gamead...@127001.org wrote: Working fine here