Feedback here
Linux AMD64 Debian unstable, game is TF2.
CPU usage is relatively way down. I will have to watch my aggregate
graphs tomorrow, but brief inspection of htop and current graphs show
CPU usage is down for the given player load. Hard to tell if more cores
are being used because
Hi,
uhmwhy was all (CS:S) moved from orangebox to css?
Is it now right to suppose that all my addons, maps has to be woved to
the new path?
On Fri, Oct 14, 2011 at 8:18 AM, Jesse Molina je...@opendreams.net wrote:
Feedback here
Linux AMD64 Debian unstable, game is TF2.
CPU usage is
Since the update of the SDK, Hammer doesn't start for CSS
2011/10/14 Shin Ice shin@gmail.com
Hi,
uhmwhy was all (CS:S) moved from orangebox to css?
Is it now right to suppose that all my addons, maps has to be woved to
the new path?
On Fri, Oct 14, 2011 at 8:18 AM, Jesse Molina
...@list.valvesoftware.com] On Behalf Of Zaretti
Steve
Sent: den 14 oktober 2011 18:45
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] FW: [hlds_announce] Team Fortress 2,
Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch
Updates Released
Since the update
Is this considered the official removal of the FPS cvar from the source
engine? Is it being replaced with something else as mentioned before?
-Original Message-
From: hlds_announce-boun...@list.valvesoftware.com
[mailto:hlds_announce-boun...@list.valvesoftware.com] On Behalf Of Jason
: Thursday, October 13, 2011 1:45 PM
To: hlds_linux@list.valvesoftware.com
Subject: [hlds_linux] FW: [hlds_announce] Team Fortress 2, Counter-Strike:
Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
Is this considered the official removal of the FPS cvar from the source
engine
-Strike:
Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
Is this considered the official removal of the FPS cvar from the source
engine? Is it being replaced with something else as mentioned before?
-Original Message-
From: hlds_announce-boun
: Thursday, October 13, 2011 1:45 PM
To: hlds_linux@list.valvesoftware.com
Subject: [hlds_linux] FW: [hlds_announce] Team Fortress 2, Counter-Strike:
Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates
Released
Is this considered the official removal of the FPS cvar from the
source
Subject: [hlds_linux] FW: [hlds_announce] Team Fortress 2, Counter-Strike:
Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates
Released
Is this considered the official removal of the FPS cvar from the
source engine? Is it being replaced with something else as mentioned
before
@list.valvesoftware.com
Subject: [hlds_linux] FW: [hlds_announce] Team Fortress 2,
Counter-Strike:
Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates
Released
Is this considered the official removal of the FPS cvar from the
source engine? Is it being replaced with something else
list
Tema: Re: [hlds_linux] FW: [hlds_announce] Team Fortress 2, Counter-Strike:
Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
Looks like your server hasn't updated?
19:47:42 CPUIn (KB/s) Out (KB/s) Uptime Map changes FPS Players
Connects
49.75
Sent: Thursday, October 13, 2011 1:45 PM
To: hlds_linux@list.valvesoftware.com
Subject: [hlds_linux] FW: [hlds_announce] Team Fortress 2, Counter-Strike:
Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates
Released
Is this considered the official removal of the FPS cvar from
Balkcom
Sent: Thursday, October 13, 2011 1:45 PM
To: hlds_linux@list.valvesoftware.com
Subject: [hlds_linux] FW: [hlds_announce] Team Fortress 2,
Counter-Strike:
Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates
Released
Is this considered the official removal
:
hlds_linux-boun...@list.valvesoftware.com] On Behalf Of William
Balkcom
Sent: Thursday, October 13, 2011 1:45 PM
To: hlds_linux@list.valvesoftware.com
Subject: [hlds_linux] FW: [hlds_announce] Team Fortress 2,
Counter-Strike:
Source, Day of Defeat: Source and Half-Life 2: Deathmatch
@list.valvesoftware.com
Subject: [hlds_linux] FW: [hlds_announce] Team Fortress 2,
Counter-Strike:
Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates
Released
Is this considered the official removal of the FPS cvar from the
source engine? Is it being replaced
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