Re: [hlds_linux] Lots of ports (Is this normal?)

2008-11-13 Thread David A. Parker
I checked lsof when I first noticed this was happening, and all of the sockets showed up. - Dave J T wrote: > Woops, I mean to say lsof, to see if the socket exists. > > On Thu, Nov 13, 2008 at 11:50 AM, David A. Parker <[EMAIL PROTECTED]> wrote: > >> Hi, >> >> I ran an strace on the exis

Re: [hlds_linux] Lots of ports (Is this normal?)

2008-11-13 Thread J T
Woops, I mean to say lsof, to see if the socket exists. On Thu, Nov 13, 2008 at 11:50 AM, David A. Parker <[EMAIL PROTECTED]> wrote: > Hi, > > I ran an strace on the existing srcds_i486 process for about 10 minutes > (with 4 players connected) and it did not show any mention of these ports. > > I

Re: [hlds_linux] Lots of ports (Is this normal?)

2008-11-13 Thread David A. Parker
Hi, I ran an strace on the existing srcds_i486 process for about 10 minutes (with 4 players connected) and it did not show any mention of these ports. I have had a second L4D server running on the same box for two full days now, and that server is only using 4 UDP ports. The second server was

Re: [hlds_linux] Lots of ports (Is this normal?)

2008-11-13 Thread David A. Parker
gt;> Sent: 13 November 2008 15:56 >> To: Half-Life dedicated Linux server mailing list >> Subject: Re: [hlds_linux] Lots of ports (Is this normal?) >> >> Thanks. There has been much discussion about which ports L4D uses when >> forked, but I'm not using a forked server

Re: [hlds_linux] Lots of ports (Is this normal?)

2008-11-13 Thread gameadmin
ED] On Behalf Of David A. Parker > Sent: 13 November 2008 15:56 > To: Half-Life dedicated Linux server mailing list > Subject: Re: [hlds_linux] Lots of ports (Is this normal?) > > Thanks. There has been much discussion about which ports L4D uses when > forked, but I'm not us

Re: [hlds_linux] Lots of ports (Is this normal?)

2008-11-13 Thread J T
That looks like output from netstat, can you do an strace? On Thu, Nov 13, 2008 at 7:56 AM, David A. Parker <[EMAIL PROTECTED]> wrote: > Thanks. There has been much discussion about which ports L4D uses when > forked, but I'm not using a forked server in my set up. It seems > abnormal to have a

Re: [hlds_linux] Lots of ports (Is this normal?)

2008-11-13 Thread David A. Parker
Thanks. There has been much discussion about which ports L4D uses when forked, but I'm not using a forked server in my set up. It seems abnormal to have a server process bind to 40+ apparently random ports which would most likely be firewalled anyway. Any ideas from the Valve devs? Than

Re: [hlds_linux] Lots of ports (Is this normal?)

2008-11-13 Thread Pete
I rember reading around somehwere that l4d uses random ports, so maybe this is the reason. But I wasent really looking into it so I could have got the wrong idea. HTH 2008/11/12 David A. Parker <[EMAIL PROTECTED]>: > Possible bug, perhaps? > > - Dave > > Antoine Libert wrote: >> On Wed, Nov

Re: [hlds_linux] Lots of ports (Is this normal?)

2008-11-12 Thread David A. Parker
Possible bug, perhaps? - Dave Antoine Libert wrote: > On Wed, Nov 12, 2008 at 21:34, David A. Parker <[EMAIL PROTECTED]> wrote: >> Hi, >> >> I have a single-instance L4D server (no forks) running on a specific IP >> address. When the server first started it bound to the normal ports >> (TCP

Re: [hlds_linux] Lots of ports (Is this normal?)

2008-11-12 Thread Antoine Libert
On Wed, Nov 12, 2008 at 21:34, David A. Parker <[EMAIL PROTECTED]> wrote: > Hi, > > I have a single-instance L4D server (no forks) running on a specific IP > address. When the server first started it bound to the normal ports > (TCP 27015, and UDP 27005, 27015, 27020) and not much else. But after

[hlds_linux] Lots of ports (Is this normal?)

2008-11-12 Thread David A. Parker
Hi, I have a single-instance L4D server (no forks) running on a specific IP address. When the server first started it bound to the normal ports (TCP 27015, and UDP 27005, 27015, 27020) and not much else. But after running for a few days, it's now bound to 47 UDP ports: $ netstat -an | grep