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-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Mikael
Pedersen
Sent: woensdag 18 juli 2012 21:40
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Mini update?
On Sat, 14 Jul 2012 22:50:53
On 18.07.2012 01:14, Cameron Munroe wrote:
I have AMD and have issues with laggy frames and I have checked the
server and it has the proper frame rates. My client is operating on
220 +/- fps and still having issues. Changed all settings to min. and
still had issues.
I can confirm to that
I've been hearing reports that the best way to fix is to reinstall tf2,
but I have no proof of this, just gossip.
On 7/17/2012 11:41 PM, Peter Reinhold wrote:
On 18.07.2012 01:14, Cameron Munroe wrote:
I have AMD and have issues with laggy frames and I have checked the
server and it has the
User notes are not always accurate or trustable. That said, i've heard nothing
about even closely related. It doesn't mean that the issue is not happening but
just saying that out.
-ics
- Alkuperäinen viesti -
I've been hearing reports that the best way to fix is to reinstall tf2,
On Sat, 14 Jul 2012 22:50:53 +0200, you wrote:
Dont know if it happens to others, but i am getting reports on map change
that the client will crash. I actually have this issue too. Just had a
full server go empty on map change, and it wasn't the server. Maybe bad
luck, so I am just checking :)
On 14.07.2012 22:50, Erik-jan Riemers wrote:
Dont know if it happens to others, but i am getting reports on map change
that the client will crash. I actually have this issue too. Just had a
full server go empty on map change, and it wasn't the server. Maybe bad
luck, so I am just checking :)
I
getting more and more reports..
2012/7/17 Marcel hlds_li...@vermasslt.de
On 14.07.2012 22:50, Erik-jan Riemers wrote:
Dont know if it happens to others, but i am getting reports on map change
that the client will crash. I actually have this issue too. Just had a
full server go empty on map
Since we're on the subject of client bugs, the massive fps drop issue
is getting really annoying. This started happening the week before the
pyro update with those stealth updates that were put out. I can go
from an outdoor firefight with a framerate of 150, where framerates are
typically
I have AMD and have issues with laggy frames and I have checked the
server and it has the proper frame rates. My client is operating on 220
+/- fps and still having issues. Changed all settings to min. and still
had issues.
ehhh
On 7/17/2012 10:16 AM, Russell Smith wrote:
Since we're on the
On 14/07/2012 00:28, Ross Bemrose wrote:
Speaking of fixing sv_pure issues with clients, does anyone know if
this update fixed players switching from sv_pure 1 or 2 servers to any
other server not being able to see custom content on said servers?
I dunno, but if the 10-20 second hang when
Hard-coding sv_pure to 2 would break any custom game modes that rely on
different models. TF2's Vs. Saxton Hale and Freak Fortress 2 as examples.
On 7/15/2012 9:50 AM, dan wrote:
On 14/07/2012 00:28, Ross Bemrose wrote:
Speaking of fixing sv_pure issues with clients, does anyone know if
this
Not to mention killing 100% of the re-skinning and modeling community. Oh
yeah, and the itemtest map wouldn't work either. No more new weapons! (or
hats)
Oh wait that sounds like a good idea... maybe then we could get updates
that don't reduce client performance by 5% every update...
On Sun,
On 15/07/2012 16:15, Ross Bemrose wrote:
Hard-coding sv_pure to 2 would break any custom game modes that rely
on different models. TF2's Vs. Saxton Hale and Freak Fortress 2 as
examples.
Models / skins that are part of a custom mod or game mode should be
included in sv_pure 2
The idea is,
...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of ics
Sent: vrijdag 13 juli 2012 23:28
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Mini update?
Do take notice that it's impossible for us to guess what game are you
talking about
I just got a very small update on a client of only 5.3 MB , what was this
for?
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Do take notice that it's impossible for us to guess what game are you
talking about if you do not mention it in your post. Also, Steam news
are good place to start. http://store.steampowered.com/news/
It seems to be TF2 that you are talking about and a fix for client
crash. No server update
...@list.valvesoftware.com] On Behalf Of ics
Sent: Friday, July 13, 2012 5:28 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Mini update?
Do take notice that it's impossible for us to guess what game are you
talking about if you do not mention it in your post. Also, Steam
I wish they will fix sv_pure bug on CSS.
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I don't think its just on CSS.
On 7/13/2012 2:31 PM, Nomaan Ahmad wrote:
I wish they will fix sv_pure bug on CSS.
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visit:
Speaking of fixing sv_pure issues with clients, does anyone know if this
update fixed players switching from sv_pure 1 or 2 servers to any other
server not being able to see custom content on said servers?
On 7/13/2012 5:28 PM, ics wrote:
Do take notice that it's impossible for us to guess
: [hlds_linux] Mini update?
Speaking of fixing sv_pure issues with clients, does anyone know if this
update fixed players switching from sv_pure 1 or 2 servers to any other
server not being able to see custom content on said servers?
On 7/13/2012 5:28 PM, ics wrote:
Do take notice that it's
AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Mini update?
Speaking of fixing sv_pure issues with clients, does anyone know if this
update fixed players switching from sv_pure 1 or 2 servers to any other
server not being able to see custom content on said servers
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