Hi guys,
I just got into srcds and set up my first cloud server using Mr Molina's
great wrench tool. Now that my vanilla L4D2 server is running, I was busy
configuring the firewall to allow clients to connect. I noticed the server
is accepting connections on port 26006 (opposed to -steamport
Unless I am mistaken, that's an ephemeral port, in that it's used for
outbound traffic only. So, I don't think you need to explicitly allow
inbound traffic to it, as long as you have a stateful firewall.
I believe that is true of both CLIENTPORT (+clientport) and STEAMPORT
(-steamport).
Remember that srcds was written for Windows, and on Windows, 26000
actually is in the ephemeral port range, because Microsoft.
Why Valve thought it was appropriate to run their servers in the
ephemeral range? Because potato.
On 7/24/14, 3:27, Jesse Molina wrote:
Unless I am mistaken,
I believe the normal game port is for game-client's to communicate with
your server, and steamport is for your game-server to communicate with
the Steam network. If you do not explicitly specify ports, SRCDS will use
a default (such as 27015 for the normal game port) or if that default is
already
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