[hlds_linux] Purpose of -steamport command

2014-07-24 Thread Thibaud Van Hissenhoven
Hi guys, I just got into srcds and set up my first cloud server using Mr Molina's great wrench tool. Now that my vanilla L4D2 server is running, I was busy configuring the firewall to allow clients to connect. I noticed the server is accepting connections on port 26006 (opposed to -steamport

Re: [hlds_linux] Purpose of -steamport command

2014-07-24 Thread Jesse Molina
Unless I am mistaken, that's an ephemeral port, in that it's used for outbound traffic only. So, I don't think you need to explicitly allow inbound traffic to it, as long as you have a stateful firewall. I believe that is true of both CLIENTPORT (+clientport) and STEAMPORT (-steamport).

Re: [hlds_linux] Purpose of -steamport command

2014-07-24 Thread Jesse Molina
Remember that srcds was written for Windows, and on Windows, 26000 actually is in the ephemeral port range, because Microsoft. Why Valve thought it was appropriate to run their servers in the ephemeral range? Because potato. On 7/24/14, 3:27, Jesse Molina wrote: Unless I am mistaken,

Re: [hlds_linux] Purpose of -steamport command

2014-07-24 Thread Weasels Lair
I believe the normal game port is for game-client's to communicate with your server, and steamport is for your game-server to communicate with the Steam network. If you do not explicitly specify ports, SRCDS will use a default (such as 27015 for the normal game port) or if that default is already