Actually, the query protocol and the console status are reporting
different informations. Ghost are not in the console status.
After investigation, here what I found and posted already in the CSS
Ghost thread:
We have a for example a 18 slots servers with 8 real player and 10 ghosts.
Both HLSW and
I suspect that once server has 1 slot free and couple of players connect
at the same time, the other receives a message that the server is full
and the other gets in. If someone disconnects at exactly the same
timeframe as these 2 connected, there will be a ghost player born.
I have 6 ghost pl
Yes, I sent an email to Robin, and I think they know of the problem, but
they don't know how to replicate it. If anyone knows how to reliably make it
happen to their server, send someone on the TF2 team an email about it.
A server restart is the only thing that fixes them.
Some threads with more
yes, on CSS
On Sat, Jun 25, 2011 at 5:12 PM, Chris Oryschak wrote:
> Is anyone else experiencing ghosting players on their servers again?
>
> I just had to restart both my servers, I had 5 ghosts on my 24man and
> 1ghost
> on my 32 man.
>
>
>
> Chris
>
>
I see them on css and dods servers too.
Am 25.06.2011 17:12, schrieb Chris Oryschak:
Is anyone else experiencing ghosting players on their servers again?
I just had to restart both my servers, I had 5 ghosts on my 24man and 1ghost
on my 32 man.
Chris
___
Is anyone else experiencing ghosting players on their servers again?
I just had to restart both my servers, I had 5 ghosts on my 24man and 1ghost
on my 32 man.
Chris
___
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