On 21.07.2011 01:45, AnAkIn . wrote:
Don't worry about the GSPs. You can keep selling 1+ FPS servers while
it's already limited to 500. See here:
http://www.verygames.net/product/8/DediGames/DediGames_PRO
I don't see any useful information for an admin how to still achieve 10k
FPS?!
--
His point was that regardless of a FPS cap, GSPs will still try to
sell servers as greater FPS than is possible.
On Thu, Jul 21, 2011 at 12:10 AM, Marcel hlds_li...@vermasslt.de wrote:
On 21.07.2011 01:45, AnAkIn . wrote:
Don't worry about the GSPs. You can keep selling 1+ FPS servers
Hello,
For your information, with our lib preloading we are still able to get
around 10K FPS at the moment.
As GSP, we DO worry about the future updates that could break the high FPS
offers.
And in the case of we cannot provide high FPS anymore, we would adapt the
offers/refund our customers.
You've been providing tickrate 100 offer for years in TF2 while it wasn't
possible and you have never refunded any of your customers AFAIK.
2011/7/21 Thiesson Johann joh...@verygames.net
Hello,
For your information, with our lib preloading we are still able to get
around 10K FPS at the
Ok, here is the point.
All our offers are multi-games/multi-mods.
If you have a tick100 option, it is not activated on TF2, but if you switch
your server to CSS it will work.
If you play only TF2, yes, this is useless...
A customer can make a mistake, so you can change the offer, for free, at
Maybe you should add a warning while renting a server that it's not
available for TF2/L4D/L4D2 etc then. You know that most players are not
aware of this.
2011/7/21 Thiesson Johann joh...@verygames.net
Ok, here is the point.
All our offers are multi-games/multi-mods.
If you have a tick100
As far as i know, tickrate 100 only take more cpu usage, so if the
client wants tickrate 100(no matter if theres no difference) they have
to pay for extra cpu.
You've been providing tickrate 100 offer for years in TF2 while it wasn't
possible and you have never refunded any of your customers
he have a warning already in red it only work on css
On 21 Jul 2011 11:58, AnAkIn . anakin...@gmail.com wrote:
Maybe you should add a warning while renting a server that it's not
available for TF2/L4D/L4D2 etc then. You know that most players are not
aware of this.
2011/7/21 Thiesson Johann
Hi all, a heads up to TF2 and CS:S server operators -
A near-future update (not necessarily the next one) will change the way that
framerate is handled in the dedicated server. All users, especially those with
very low pings, should receive a smoother gameplay experience with less jitter
and
any changes related to cpu usage? Even fps_max 70 take all my resources.
Hi all, a heads up to TF2 and CS:S server operators -
A near-future update (not necessarily the next one) will change the way that
framerate is handled in the dedicated server. All users, especially those with
very low
This is good for everyone, feel bad for a few of the host's out there.
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Don't worry about the GSPs. You can keep selling 1+ FPS servers while
it's already limited to 500. See here:
http://www.verygames.net/product/8/DediGames/DediGames_PRO
2011/7/21 Sir Jake can_kic...@hotmail.com
This is good for everyone, feel bad for a few of the host's out there.
Is there any added performance cost to this roll out? A good chunk of
us are dying as it is.
Native x86_64 binaries would be fantastic.
Kyle.
On Wed, Jul 20, 2011 at 4:40 PM, Sir Jake can_kic...@hotmail.com wrote:
This is good for everyone, feel bad for a few of the host's out there.
Does this include orange box mods or is that up to the developer?
On Jul 20, 2011 7:52 PM, Kyle Sanderson kyle.l...@gmail.com wrote:
Is there any added performance cost to this roll out? A good chunk of
us are dying as it is.
Native x86_64 binaries would be fantastic.
Kyle.
On Wed, Jul 20,
'
h...@list.valvesoftware.com
Subject: [hlds_linux] upcoming orange box framerate changes
Message-ID:
6df83ef2a11d2249a0a8513be31e30c3073...@exchange10.valvesoftware.com
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Hi all, a heads up to TF2 and CS:S server operators -
A near-future
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