To my knowledge lorph, this has never been fixed. Didn't Didrole show all
they had to do was that bit in? I seem to remember Fletcher uploading
some crippled steamclient to a webserver, but that's it.
Kyle.
On 23 Jun 2014 22:44, Rodrigo Peña yo@korrupzion.com wrote:
The best solution would
The steamclient.so that is shipping with the server should never use TCP to
talk to Steam, even if UDP fails. The TCP channel was the one that did not
respect the -steamport argument; UDP has always respected that argument.
From: Kyle Sanderson [mailto:kyle.l...@gmail.com]
Sent: Tuesday, June
Sorry, I didn't mean -steamport. I meant the argument to bind to a particular
IP. (I think it's -ip.)
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn
Sent: Tuesday, June 24, 2014 10:25 AM
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