Re: [hlds_linux] Add option for disallowing killing during Merasmus spawn

2012-11-14 Thread Rudy Bleeker
On Wed, Nov 14, 2012 at 7:20 AM, martin v velt...@gmail.com wrote: So what is the problem? The problem is that Dan doesn't think TF2 is a fun game anymore. At least that's what I think the TLDR version of his rant boils down to. -- Idleness is not doing nothing. Idleness is being free to do

Re: [hlds_linux] Server Crashes

2012-11-14 Thread ics
L4D style mobs are implemented in TF2, i see no reason why there couldn't be more (ro)bots on screen than 26 bot slots in MvM. These cvars suggest as such: tf_halloween_zombie_damage - discerns how much damage each melee hit deals tf_halloween_zombie_mob_spawn_count - how many zombies should

Re: [hlds_linux] Server Crashes

2012-11-14 Thread doc
Yes but that's not how MvM works right now, from what I've understood. On Wed, Nov 14, 2012 at 9:46 AM, ics i...@ics-base.net wrote: L4D style mobs are implemented in TF2, i see no reason why there couldn't be more (ro)bots on screen than 26 bot slots in MvM. These cvars suggest as such:

Re: [hlds_linux] Add option for disallowing killing during Merasmus spawn

2012-11-14 Thread doc
There will never be another class update and that realization is pretty scary when you first come to it. TF2 IS OVER LONG LIVE TF2 On Wed, Nov 14, 2012 at 6:45 AM, Rudy Bleeker rblee...@gmail.com wrote: On Wed, Nov 14, 2012 at 7:20 AM, martin v velt...@gmail.com wrote: So what is the

Re: [hlds_linux] Add option for disallowing killing during Merasmus spawn

2012-11-14 Thread dan
On 14/11/2012 06:20, martin v wrote: First of all halloween is over. I'm guessing it wasn't the last one. Second there is a plugin that disables killing when boss is on the map and it works like magic. So what is the problem? I believe I expressed that perfectly well. -- Dan.

Re: [hlds_linux] Server Crashes

2012-11-14 Thread Rudy Bleeker
On Wed, Nov 14, 2012 at 8:10 PM, doc drga...@gmail.com wrote: Yes but that's not how MvM works right now, from what I've understood. Indeed, the MvM bots take up a full player slot and use the full AI logic in the source engine, much like the special infected in L4D. Spawning the bots as mobs in

Re: [hlds_linux] Add option for disallowing killing during Merasmus spawn

2012-11-14 Thread Rudy Bleeker
On Wed, Nov 14, 2012 at 10:41 PM, dan needa...@ntlworld.com wrote: On 14/11/2012 06:20, martin v wrote: First of all halloween is over. I'm guessing it wasn't the last one. Some people believe it will be. http://en.wikipedia.org/wiki/2012_and_the_Maya_Calendar#2012_and_the_Long_Count --

Re: [hlds_linux] Add option for disallowing killing during Merasmus

2012-11-14 Thread slimecou...@live.com
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