Re: [hlds_linux] Where is my traffic coming from?

2013-11-23 Thread ElitePowered .
Doing so is the equivalence of joining via a link on a site
containing steam//connect:ip. If a user is connecting from a steam group,
there isn't an efficient way of tracking it other than concluding the
connection originated from a site. gg

On Friday, November 22, 2013, Guardian Cipher wrote:

 I joined my server from clicking on an event invite from steam community,
 then I typed retry in console. It says I've connected from
 serverbrowser_favorites.


 On Mon, Nov 18, 2013 at 12:56 PM, dan needa...@ntlworld.comjavascript:;
 wrote:

  On 18/11/2013 17:08, Fletcher Dunn wrote:
 
  Quickplay is basically just automated server browsing, and it uses real
  pings.
 
  You might be thinking of MvM matchmaking, which uses geolocation.  (And
  quickplay beta, which may be revived at some point, used the same
 thing.)
 
 
  Right, that's it. I knew you'd mentioned geolocation in the past with
  regard to one of these things.
 
  Thanks for the correction.
  --
  Dan.
 
 
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Re: [hlds_linux] Where is my traffic coming from?

2013-11-23 Thread dan

On 23/11/2013 12:15, ElitePowered . wrote:

Doing so is the equivalence of joining via a link on a site
containing steam//connect:ip. If a user is connecting from a steam group,
there isn't an efficient way of tracking it other than concluding the
connection originated from a site. gg


Well I dunno it's the client that is tracking, so it should be able to 
easily distinguish between these different methods. If you type connect 
in the console or type 'retry' that is not really the same as clicking a 
server in faves or clicking a URL on a webpage.


There's a bug / race condition that happens sometimes when you pick a 
team before a round starts. Presumably it happens if you do that at the 
exact same time as someone else does. Normally if you press '3' from the 
team select menu you'd either be placed on, blu, or, if blu has more 
players then you'd still be at the team pick menu. But, when the race 
condition happens on the client the team pick menu disappears and you 
get put in a kind of limbo where you're spectating (on 2fort, usually 
looking from the bridge camera) and , and . don't work. I quite 
often use 'retry' to get out of that and back on the server. So that's 
hardly the equivalent of joining via favourites.


To my mind, retry probably shouldn't count at all (because the method 
you used to join that server has already been counted) but at the least 
it should have its own category. Depends how much it is used I suppose 
but it will skew the results if it is used a lot.


The convar could do with adding to the console's autocomplete / find 
features too if possible.

--
Dan

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