Re: [hlds_linux] Overflow attack to Source servers

2012-06-15 Thread David Parker
/2012 12:40 PM, David Parker wrote: I guess one way Valve could solve this would be to change the way status works on the client. They could have the server send server-state information to the clients at some interval, like once per second, or perhaps each time something changes (player joins

[hlds_linux] CheckValve Chat Relay

2013-12-19 Thread David Parker
Hello everyone, I have received a lot of feedback regarding the CheckValve app for Android, and several people have asked for the ability to view the chat messages on a server. As a first step toward fulfilling this goal, I have created the CheckValve Chat Relay, and I'm hoping to find some

Re: [hlds_linux] CheckValve Chat Relay

2013-12-20 Thread David Parker
IRC relay plugins? IRC clients are available for pretty much all platforms. Dr. McKay www.doctormckay.com On Thu, Dec 19, 2013 at 1:09 PM, David Parker dpar...@utica.edu wrote: Hello everyone, I have received a lot of feedback regarding the CheckValve app

[hlds_linux] Valve list server troubles?

2014-01-14 Thread David Parker
Hello, I'm posting here hoping that someone from Valve sees it and can address the issue. I have been trying for 2 days to join the csgo_servers mailing list, but it seems that list.valvesoftware.com is unavailable. List traffic is still coming through, but the web interface for the list server

Re: [hlds_linux] TF2/CS:S Could not establish connection to Steam servers

2014-05-02 Thread David Parker
servers, etc. Network traffic seems to be flowing in both directions and nothing is being blocked. On Fri, May 2, 2014 at 10:49 AM, David Parker dpar...@utica.edu wrote: Hello, I just moved my TF2 and CS:S servers from old desktops to a new server. I did not do a clean install on the new

Re: [hlds_linux] TF2/CS:S Could not establish connection to Steam servers

2014-05-02 Thread David Parker
. _pilger On 2 May 2014 16:22, Marco Padovan e...@evcz.tk wrote: I would try a clean install just to be sure if it's a configuration/files issue On Fri, May 2, 2014 at 5:14 PM, David Parker dpar...@utica.edu wrote: Just a quick update to this, I have ruled out any networking problems

Re: [hlds_linux] TF2/CS:S Could not establish connection to Steam servers

2014-05-05 Thread David Parker
Hello again, Just to complete this thread, I wanted to say that clean installs of TF2, CS:S, and CS:GO fixed the problems I was having. All 3 servers started up and are running just fine. - Dave On Fri, May 2, 2014 at 5:04 PM, David Parker dpar...@utica.edu wrote: Thanks

[hlds_linux] FoF status command not working

2014-05-12 Thread David Parker
Hello, It seems I'm not able to register for the FoF forums, so I'm posting this here in hopes that someone knows the answer. I set up an FoF dedicated server on Debian 7 64-bit. The server starts, but for some reason I can't run the status command on the console. Other commands work fine, but

Re: [hlds_linux] FoF status command not working

2014-05-12 Thread David Parker
. Gucci Mane STEAM_0:0:57504655 10:15 1190 active 67.240.3.182:27005 /pre On Mon, May 12, 2014 at 12:32 PM, David Parker dpar...@utica.edu wrote: Hello, It seems I'm not able to register for the FoF forums, so I'm posting this here in hopes that someone knows the answer. I set up

[hlds_linux] L4D bug: Problem with % character in RCON password

2014-05-19 Thread David Parker
Hello, I'm running an L4D server with 4 forks on Debian 7 (64-bit), installed yesterday via SteamCMD. I think there's a bug in the code for the RCON password, because I just discovered that it doesn't handle the % character correctly. It apparently gets doubled, so a literal % becomes %%, a

[hlds_linux] L4D bug: Problem with % in RCON password

2014-05-19 Thread David Parker
Hello, I'm running an L4D server with 4 forks on Debian 7 (64-bit), installed yesterday via SteamCMD. I think there's a bug in the code for the RCON password, because it doesn't handle the % character correctly. It apparently gets doubled, so a literal % becomes %%, a literal %% becomes ,

Re: [hlds_linux] FoF issue

2014-06-16 Thread David Parker
Hi Saint K, Do you perhaps have different server configs on these servers? On my FoF server, sv_pure and sv_pure_kick_clients were both set to 1 in the default server.cfg file. I had to comment them out in the config and specify them as +sv_pure 1 +sv_pure_kick_clients 1 on the SRCDS command

Re: [hlds_linux] Segmentation Fault Crashing (Help needed)

2014-07-10 Thread David Parker
Do you have gdb installed? If so, you can get a stack trace from the core file and that might help narrow down the problem. Also I would not disable breakpad if you're having this kind of issue. I doubt this is a problem, but you have -port specified twice in your command line, and are also

[hlds_linux] TF2 is using a default MOTD

2014-10-30 Thread David Parker
Hello, I have just converted our TF2 server to an Event 24/7 server for the Doomsday event. I have a custom MOTD for the server, and the files are called motd_uc.txt and motd_text_uc.txt. I have set motdfile and motdfile_text in server.cfg, and the running server's config shows that it is set:

Re: [hlds_linux] TF2 is using a default MOTD

2014-10-30 Thread David Parker
October 2014 15:21, David Parker dpar...@utica.edu wrote: Hello, I have just converted our TF2 server to an Event 24/7 server for the Doomsday event. I have a custom MOTD for the server, and the files are called motd_uc.txt and motd_text_uc.txt. I have set motdfile and motdfile_text

Re: [hlds_linux] TF2 is using a default MOTD

2014-10-30 Thread David Parker
Thanks! On Thu, Oct 30, 2014 at 11:32 AM, Robert Styler style...@googlemail.com wrote: cfg directory On 30 October 2014 15:30, David Parker dpar...@utica.edu wrote: Awesome, thanks. Does it need to be in the cfg directory, or the tf parent directory? On Thu, Oct 30, 2014 at 11:25 AM

[hlds_linux] FoF dedicated server crashes due to GLIBC problem

2014-12-18 Thread David Parker
Hello, I have a 64-bit Debian 7 (wheezy) server which was running a FoF dedicated server just until one of the two recent updates broke it. FoF used to require glibc 2.15, which is not included in Debian 7 but I solved that problem using the workaround posted here:

Re: [hlds_linux] FoF dedicated server crashes due to GLIBC problem

2014-12-19 Thread David Parker
. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux Paul Gray mailto:lnxp...@lnxprof.net Thursday, December 18, 2014 3:28 PM On 12/18/2014 02:03 PM, David Parker wrote: Hello, Any help

Re: [hlds_linux] FoF dedicated server crashes due to GLIBC problem

2014-12-19 Thread David Parker
Indeed it did! Thanks for the heads-up. I'm all set now. On Fri, Dec 19, 2014 at 12:28 PM, Paul Gray lnxp...@lnxprof.net wrote: On 12/19/2014 11:13 AM, David Parker wrote: Thanks. I had Googled the issue but had not found that particular Steam Community discussion about it. I am

Re: [hlds_linux] Does SRCDS Win/Linux support ECC Memory?

2015-01-09 Thread David Parker
from Windows Mail From: David Parker Sent: ‎Wednesday‎, ‎January‎ ‎7‎, ‎2015 ‎5‎:‎43‎ ‎AM To: Half-Life dedicated Linux server mailing list SRCDS (and most software in general) doesn't care what type of memory you have, as long as you have enough. I believe that SRCDS *does* care

Re: [hlds_linux] Does SRCDS Win/Linux support ECC Memory?

2015-01-06 Thread David Parker
SRCDS (and most software in general) doesn't care what type of memory you have, as long as you have enough. I believe that SRCDS *does* care about certain CPU extensions, but pretty much every modern Intel/AMD CPU will work. - Dave On Thu, Jan 1, 2015 at 2:14 AM, JasperLee93 -RDLoyalty

Re: [hlds_linux] CheckValve 2.0

2015-05-27 Thread David Parker
I don't understand the question. The RCON part of the app creates a direct connection to your game server. Is that what you're asking? On May 24, 2015 1:26 PM, Brainkilla brainki...@gmx.de wrote: Is the Rcon transfered back to one of your servers ? Am 21.05.2015 um 21:52 schrieb David Parker

Re: [hlds_linux] CheckValve 2.0

2015-05-27 Thread David Parker
wrote: On 27/05/2015 18:59, David Parker wrote: I don't understand the question. The RCON part of the app creates a direct connection to your game server. Is that what you're asking? I believe he's suggesting that your app will steal rcon passwords -- Dan

[hlds_linux] TF2 dedicated server not logged in

2015-07-06 Thread David Parker
Hey guys, I restarted my TF2 server this morning, and now suddenly it's showing this in the status output on the console: steamid : [G:1:4424] (STEAM-ID) account : not logged in (No account specified) Where STEAM-ID is actually the Steam ID for this server. Before the restart, it

Re: [hlds_linux] TF2 dedicated server not logged in

2015-07-06 Thread David Parker
putting those lines into autoexec.cfg. Does it work now? On Mon, Jul 6, 2015 at 6:10 PM, David Parker dpar...@utica.edu wrote: Hey guys, I restarted my TF2 server this morning, and now suddenly it's showing this in the status output on the console: steamid : [G:1:4424] (STEAM-ID

[hlds_linux] CheckValve 2.0

2015-05-21 Thread David Parker
Hello! I just wanted to mention that I recently released version 2.0 of CheckValve, my HLDS/SRCDS query app for Android. If you use CheckValve, I would love to get some feedback regarding the new version. CheckValve 2.0 includes several bug fixes and code changes, as well as a few new features.

[hlds_linux] A2S_INFO responses from HLTV servers

2015-07-21 Thread David Parker
Hello, I was investigating a report that CheckValve shows mangled information for HLTV servers, and I discovered that HLTV returns two response packets to an A2S_INFO query. The first response is in the old GoldSrc format (with header byte 0x6d) and the second response in the Source format (with

Re: [hlds_linux] [hlds] Need Help with "Traffic from IP was blocked for exceeding rate limits" Messages

2016-01-18 Thread David Parker
Hello, This is usually caused by an attack which simply floods the server with queries (usually A2S_INFO). This happened on one of my servers a few months ago (running on Linux), and the offending IP address was owned by NFO. I contacted them and had a good discussion with a few of the NFO

Re: [hlds_linux] [hlds] Need Help with "Traffic from IP was blocked for exceeding rate limits" Messages

2016-01-18 Thread David Parker
ack, > since it's intended obviously to make effected systems take the knee-jerk > reaction of blocking or reporting NFO as a bad player - when I'm fact the > traffic isn't really coming from them. > > I just switched to them as a host, and love it so far. > On Jan 18, 2016

[hlds_linux] FoF server error

2016-05-20 Thread David Parker
Hello, I'm running a Fistful of Frags server on Debian 8 64-bit. Just in the last day or two, it has started having a problem where the server prints the following lines in the console and then hangs, right after it has finished starting a new round: WatchDog! Server took too long to

Re: [hlds_linux] FoF server error

2016-05-20 Thread David Parker
:07 AM, ics <i...@ics-base.net> wrote: > Tried -nowatchdog parameter? > > -ics > > David Parker kirjoitti: > >> Hello, >> >> I'm running a Fistful of Frags server on Debian 8 64-bit. Just in the >> last >> day or two, it has started having a

Re: [hlds_linux] Mildy confused

2016-07-08 Thread David Parker
I did not remove the tf_server_identity_account_id or tf_server_identity_token from my autoexec.cfg, and my server shows: steamid : [G:1:4424] (85568392920043848) account : logged in Based on our different results, it would seem that these vars still do something (although maybe being

[hlds_linux] TF2 sv_shutdown behavior

2016-09-29 Thread David Parker
Hello, I have a script which checks for updates to TF2 and sends the sv_shutdown command to my TF2 server if an update is available. This worked fine for over a year, but recently TF2 has stopped shutting down like it's supposed to. Instead, I see messages like this in the console: sv_shutdown

Re: [hlds_linux] TF2 sv_shutdown behavior

2016-09-29 Thread David Parker
, Wander <wander...@gmail.com> wrote: > Have you tried setting sv_shutdown_timeout_minutes? It's how many minutes > it should wait to force a shutdown > > On 29 Sep 2016 4:06 p.m., "David Parker" <dpar...@utica.edu> wrote: > > > Hello, > > > > I

Re: [hlds_linux] TF2 sv_shutdown behavior

2016-09-30 Thread David Parker
didn't wait the 600 seconds, because shouldn't it shut down immediately since the server is already empty? I swear that's how it used to work. - Dave On Thu, Sep 29, 2016 at 3:56 PM, David Parker <dpar...@utica.edu> wrote: > Thanks for the suggestion. I had not set sv_shutdown_timeou

Re: [hlds_linux] TF2 sv_shutdown behavior

2016-10-26 Thread David Parker
server needs to be restarted in order to receive the latest update. Is this sv_shutdown behavior a bug? Any chance this can be fixed? - Dave On Fri, Sep 30, 2016 at 2:17 PM, David Parker <dpar...@utica.edu> wrote: > I just got back to testing this. The sv_shutdown command appears

[hlds_linux] Can't start TF2 toolchain beta

2017-03-16 Thread David Parker
Hello, I installed the TF2 toolchain beta on Debian 8.7 (Jessie) 64-bit, but cannot get it to start. As far as I can tell, the OS meets the Steam Runtime requirements. I get the following error on the console: - - - - - - - - - - server_srv.so loaded for "Team Fortress" Could not load:

Re: [hlds_linux] Can't start TF2 toolchain beta

2017-03-16 Thread David Parker
n debian 8.7 > Original message ----From: David Parker <dpar...@utica.edu> > Date: 3/16/17 12:22 PM (GMT-05:00) To: Half-Life dedicated Linux server > mailing list <hlds_linux@list.valvesoftware.com> Subject: [hlds_linux] > Can't start TF2 toolchain beta > Hello,

Re: [hlds_linux] Can't start TF2 toolchain beta

2017-03-16 Thread David Parker
nd > unprivileged members) are not allowed to read that post. > > http://puu.sh/uLJUP/03d4b1cced.png > > On 3/16/2017 1:05 PM, Vatican City wrote: > > Works fine for me. > > Original message From: David Parker <dpar...@utica.edu> > Date

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