/2012 12:40 PM, David Parker wrote:
I guess one way Valve could solve this would be to change the way status works on the
client. They could have the server send server-state information to the clients at some interval,
like once per second, or perhaps each time something changes (player joins
Hello everyone,
I have received a lot of feedback regarding the CheckValve app for Android,
and several people have asked for the ability to view the chat messages on
a server. As a first step toward fulfilling this goal, I have created the
CheckValve Chat Relay, and I'm hoping to find some
IRC relay plugins? IRC clients are
available
for pretty much all platforms.
Dr. McKay
www.doctormckay.com
On Thu, Dec 19, 2013 at 1:09 PM, David Parker dpar...@utica.edu
wrote:
Hello everyone,
I have received a lot of feedback regarding the CheckValve app
Hello,
I'm posting here hoping that someone from Valve sees it and can address the
issue. I have been trying for 2 days to join the csgo_servers mailing
list, but it seems that list.valvesoftware.com is unavailable. List
traffic is still coming through, but the web interface for the list server
servers, etc. Network traffic seems to be flowing in both
directions and nothing is being blocked.
On Fri, May 2, 2014 at 10:49 AM, David Parker dpar...@utica.edu wrote:
Hello,
I just moved my TF2 and CS:S servers from old desktops to a new server. I
did not do a clean install on the new
.
_pilger
On 2 May 2014 16:22, Marco Padovan e...@evcz.tk wrote:
I would try a clean install just to be sure if it's a configuration/files
issue
On Fri, May 2, 2014 at 5:14 PM, David Parker dpar...@utica.edu wrote:
Just a quick update to this, I have ruled out any networking problems
Hello again,
Just to complete this thread, I wanted to say that clean installs of TF2,
CS:S, and CS:GO fixed the problems I was having. All 3 servers started up
and are running just fine.
- Dave
On Fri, May 2, 2014 at 5:04 PM, David Parker dpar...@utica.edu wrote:
Thanks
Hello,
It seems I'm not able to register for the FoF forums, so I'm posting this
here in hopes that someone knows the answer. I set up an FoF dedicated
server on Debian 7 64-bit. The server starts, but for some reason I can't
run the status command on the console. Other commands work fine, but
. Gucci Mane STEAM_0:0:57504655 10:15 1190 active
67.240.3.182:27005
/pre
On Mon, May 12, 2014 at 12:32 PM, David Parker dpar...@utica.edu wrote:
Hello,
It seems I'm not able to register for the FoF forums, so I'm posting this
here in hopes that someone knows the answer. I set up
Hello,
I'm running an L4D server with 4 forks on Debian 7 (64-bit), installed
yesterday via SteamCMD. I think there's a bug in the code for the RCON
password, because I just discovered that it doesn't handle the %
character correctly. It apparently gets doubled, so a literal % becomes
%%, a
Hello,
I'm running an L4D server with 4 forks on Debian 7 (64-bit), installed
yesterday via SteamCMD. I think there's a bug in the code for the RCON
password, because it doesn't handle the % character correctly. It
apparently gets doubled, so a literal % becomes %%, a literal %%
becomes ,
Hi Saint K,
Do you perhaps have different server configs on these servers? On my FoF
server, sv_pure and sv_pure_kick_clients were both set to 1 in the
default server.cfg file. I had to comment them out in the config and
specify them as +sv_pure 1 +sv_pure_kick_clients 1 on the SRCDS command
Do you have gdb installed? If so, you can get a stack trace from the core
file and that might help narrow down the problem. Also I would not disable
breakpad if you're having this kind of issue.
I doubt this is a problem, but you have -port specified twice in your
command line, and are also
Hello,
I have just converted our TF2 server to an Event 24/7 server for the
Doomsday event. I have a custom MOTD for the server, and the files are
called motd_uc.txt and motd_text_uc.txt. I have set motdfile and
motdfile_text in server.cfg, and the running server's config shows that
it is set:
October 2014 15:21, David Parker dpar...@utica.edu wrote:
Hello,
I have just converted our TF2 server to an Event 24/7 server for the
Doomsday event. I have a custom MOTD for the server, and the files are
called motd_uc.txt and motd_text_uc.txt. I have set motdfile and
motdfile_text
Thanks!
On Thu, Oct 30, 2014 at 11:32 AM, Robert Styler style...@googlemail.com
wrote:
cfg directory
On 30 October 2014 15:30, David Parker dpar...@utica.edu wrote:
Awesome, thanks. Does it need to be in the cfg directory, or the tf
parent directory?
On Thu, Oct 30, 2014 at 11:25 AM
Hello,
I have a 64-bit Debian 7 (wheezy) server which was running a FoF
dedicated server just until one of the two recent updates broke it. FoF
used to require glibc 2.15, which is not included in Debian 7 but I solved
that problem using the workaround posted here:
.
___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Paul Gray mailto:lnxp...@lnxprof.net
Thursday, December 18, 2014 3:28 PM
On 12/18/2014 02:03 PM, David Parker wrote:
Hello,
Any help
Indeed it did! Thanks for the heads-up. I'm all set now.
On Fri, Dec 19, 2014 at 12:28 PM, Paul Gray lnxp...@lnxprof.net wrote:
On 12/19/2014 11:13 AM, David Parker wrote:
Thanks. I had Googled the issue but had not found that particular Steam
Community discussion about it. I am
from Windows Mail
From: David Parker
Sent: Wednesday, January 7, 2015 5:43 AM
To: Half-Life dedicated Linux server mailing list
SRCDS (and most software in general) doesn't care what type of memory you
have, as long as you have enough. I believe that SRCDS *does* care
SRCDS (and most software in general) doesn't care what type of memory you
have, as long as you have enough. I believe that SRCDS *does* care about
certain CPU extensions, but pretty much every modern Intel/AMD CPU will
work.
- Dave
On Thu, Jan 1, 2015 at 2:14 AM, JasperLee93 -RDLoyalty
I don't understand the question. The RCON part of the app creates a direct
connection to your game server. Is that what you're asking?
On May 24, 2015 1:26 PM, Brainkilla brainki...@gmx.de wrote:
Is the Rcon transfered back to one of your servers ?
Am 21.05.2015 um 21:52 schrieb David Parker
wrote:
On 27/05/2015 18:59, David Parker wrote:
I don't understand the question. The RCON part of the app creates a
direct
connection to your game server. Is that what you're asking?
I believe he's suggesting that your app will steal rcon passwords
--
Dan
Hey guys,
I restarted my TF2 server this morning, and now suddenly it's showing this
in the status output on the console:
steamid : [G:1:4424] (STEAM-ID)
account : not logged in (No account specified)
Where STEAM-ID is actually the Steam ID for this server. Before the
restart, it
putting those lines into autoexec.cfg. Does it work now?
On Mon, Jul 6, 2015 at 6:10 PM, David Parker dpar...@utica.edu wrote:
Hey guys,
I restarted my TF2 server this morning, and now suddenly it's showing
this
in the status output on the console:
steamid : [G:1:4424] (STEAM-ID
Hello!
I just wanted to mention that I recently released version 2.0 of
CheckValve, my HLDS/SRCDS query app for Android. If you use CheckValve, I
would love to get some feedback regarding the new version. CheckValve 2.0
includes several bug fixes and code changes, as well as a few new
features.
Hello,
I was investigating a report that CheckValve shows mangled information for
HLTV servers, and I discovered that HLTV returns two response packets to an
A2S_INFO query. The first response is in the old GoldSrc format (with
header byte 0x6d) and the second response in the Source format (with
Hello,
This is usually caused by an attack which simply floods the server with
queries (usually A2S_INFO).
This happened on one of my servers a few months ago (running on Linux), and
the offending IP address was owned by NFO. I contacted them and had a good
discussion with a few of the NFO
ack,
> since it's intended obviously to make effected systems take the knee-jerk
> reaction of blocking or reporting NFO as a bad player - when I'm fact the
> traffic isn't really coming from them.
>
> I just switched to them as a host, and love it so far.
> On Jan 18, 2016
Hello,
I'm running a Fistful of Frags server on Debian 8 64-bit. Just in the last
day or two, it has started having a problem where the server prints the
following lines in the console and then hangs, right after it has finished
starting a new round:
WatchDog! Server took too long to
:07 AM, ics <i...@ics-base.net> wrote:
> Tried -nowatchdog parameter?
>
> -ics
>
> David Parker kirjoitti:
>
>> Hello,
>>
>> I'm running a Fistful of Frags server on Debian 8 64-bit. Just in the
>> last
>> day or two, it has started having a
I did not remove the tf_server_identity_account_id or
tf_server_identity_token from my autoexec.cfg, and my server shows:
steamid : [G:1:4424] (85568392920043848)
account : logged in
Based on our different results, it would seem that these vars still do
something (although maybe being
Hello,
I have a script which checks for updates to TF2 and sends the sv_shutdown
command to my TF2 server if an update is available. This worked fine for
over a year, but recently TF2 has stopped shutting down like it's supposed
to. Instead, I see messages like this in the console:
sv_shutdown
, Wander <wander...@gmail.com> wrote:
> Have you tried setting sv_shutdown_timeout_minutes? It's how many minutes
> it should wait to force a shutdown
>
> On 29 Sep 2016 4:06 p.m., "David Parker" <dpar...@utica.edu> wrote:
>
> > Hello,
> >
> > I
didn't wait the 600 seconds,
because shouldn't it shut down immediately since the server is already
empty? I swear that's how it used to work.
- Dave
On Thu, Sep 29, 2016 at 3:56 PM, David Parker <dpar...@utica.edu> wrote:
> Thanks for the suggestion. I had not set sv_shutdown_timeou
server needs to be restarted in order to receive the latest update.
Is this sv_shutdown behavior a bug? Any chance this can be fixed?
- Dave
On Fri, Sep 30, 2016 at 2:17 PM, David Parker <dpar...@utica.edu> wrote:
> I just got back to testing this. The sv_shutdown command appears
Hello,
I installed the TF2 toolchain beta on Debian 8.7 (Jessie) 64-bit, but
cannot get it to start. As far as I can tell, the OS meets the Steam
Runtime requirements. I get the following error on the console:
- - - - - - - - - -
server_srv.so loaded for "Team Fortress"
Could not load:
n debian 8.7
> Original message ----From: David Parker <dpar...@utica.edu>
> Date: 3/16/17 12:22 PM (GMT-05:00) To: Half-Life dedicated Linux server
> mailing list <hlds_linux@list.valvesoftware.com> Subject: [hlds_linux]
> Can't start TF2 toolchain beta
> Hello,
nd
> unprivileged members) are not allowed to read that post.
>
> http://puu.sh/uLJUP/03d4b1cced.png
>
> On 3/16/2017 1:05 PM, Vatican City wrote:
> > Works fine for me.
> > Original message From: David Parker <dpar...@utica.edu>
> Date
101 - 139 of 139 matches
Mail list logo