Re: [hlds_linux] Mann vs Machine server requirements

2012-08-15 Thread Patrick King
Yeah, I had read original email from Fletch, and I just thought that each server would take up higher CPU cycles. I didn't see the thing about having 32 player servers though. The reason I ask is that I have a couple of 12-player servers that I use for competitive matches that I would like to conv

Re: [hlds_linux] Mann vs Machine server requirements

2012-08-15 Thread Michael Ojeda
Fletch sent out an email to this mail list with the following: Here are some answers to questions regarding hosting MvM servers: > > * Players can join your server through any means they can join PvP games: > the server browser, ad hoc joins, or the new matchmaking system (quickplay > beta). > * T

Re: [hlds_linux] Mann vs Machine server requirements

2012-08-15 Thread Ross Bemrose
Valve's Fletcher Dunn said you need a 32-player server earlier, and I assume he knows what he's talking about: "You actually have to set maxplayers to 32 to host MvM (to make room for all the bots). That's why the mode is expensive CPU-wise, to not only simulate all those players but run their

Re: [hlds_linux] Mann vs Machine server requirements

2012-08-15 Thread Nomaan Ahmad
Yes 32 slots. On 15 August 2012 08:35, Patrick King wrote: > Hey all. I'm not seeing a solid set of requirements for running MvM on my > servers. Some people are saying that you'll need a 32-slot server. Is this > true? > > Thanks, > Patrick > ___ > To

[hlds_linux] Mann vs Machine server requirements

2012-08-15 Thread Patrick King
Hey all. I'm not seeing a solid set of requirements for running MvM on my servers. Some people are saying that you'll need a 32-slot server. Is this true? Thanks, Patrick ___ To unsubscribe, edit your list preferences, or view the list archives, please