Yeah, I had read original email from Fletch, and I just thought that each
server would take up higher CPU cycles. I didn't see the thing about having
32 player servers though.
The reason I ask is that I have a couple of 12-player servers that I use
for competitive matches that I would like to conv
Fletch sent out an email to this mail list with the following:
Here are some answers to questions regarding hosting MvM servers:
>
> * Players can join your server through any means they can join PvP games:
> the server browser, ad hoc joins, or the new matchmaking system (quickplay
> beta).
> * T
Valve's Fletcher Dunn said you need a 32-player server earlier, and I
assume he knows what he's talking about:
"You actually have to set maxplayers to 32 to host MvM (to make room for
all the bots). That's why the mode is expensive CPU-wise, to not only
simulate all those players but run their
Yes 32 slots.
On 15 August 2012 08:35, Patrick King wrote:
> Hey all. I'm not seeing a solid set of requirements for running MvM on my
> servers. Some people are saying that you'll need a 32-slot server. Is this
> true?
>
> Thanks,
> Patrick
> ___
> To
Hey all. I'm not seeing a solid set of requirements for running MvM on my
servers. Some people are saying that you'll need a 32-slot server. Is this
true?
Thanks,
Patrick
___
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