[Hugin-devs] [Bug 679814] Re: Panoglview could detect identical tiles for memory savings

2010-12-28 Thread Yuv
** Project changed: hugin = panoglview

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https://bugs.launchpad.net/bugs/679814

Title:
  Panoglview could detect identical tiles for memory savings

Status in OpenGL Panorama Viewer:
  Triaged

Bug description:
  The panos I shoot are rarely 360x180. The areas of the
image with no data are generally black.

PanoGLView program could save a lot of memory if it
detected areas of a single color and used the same
texture tile for the whole area.

What I mean is that the part of the program that
creates tiles for the 3D view could notice when a tile
is all one color, and save it as a master tile to be
re-used for other areas which are also that color. This
would work no matter what color was chosen for the
unused area of a partial panorama. It should save a
lot of main memory in the computer and texture memory
in the video card, which matters when you have a
panorama which is both high-rez and incomplete.



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[Hugin-devs] [Bug 679814] Re: Panoglview could detect identical tiles for memory savings

2010-11-29 Thread tmodes
** Changed in: hugin
   Status: New = Triaged

** Changed in: hugin
   Importance: Undecided = Wishlist

-- 
Panoglview could detect identical tiles for memory savings
https://bugs.launchpad.net/bugs/679814
You received this bug notification because you are a member of Hugin
Developers, which is subscribed to Hugin.

Status in Hugin - Panorama Tools GUI: Triaged

Bug description:
The panos I shoot are rarely 360x180. The areas of the
image with no data are generally black.

PanoGLView program could save a lot of memory if it
detected areas of a single color and used the same
texture tile for the whole area.

What I mean is that the part of the program that
creates tiles for the 3D view could notice when a tile
is all one color, and save it as a master tile to be
re-used for other areas which are also that color. This
would work no matter what color was chosen for the
unused area of a partial panorama. It should save a
lot of main memory in the computer and texture memory
in the video card, which matters when you have a
panorama which is both high-rez and incomplete.



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