Hi,
The vertex state space is already restricted to the perpendicular
lines as you suggest. When the initial seam line bends, these state
space lines tend to intersect, which leads to geometrically
uninteresting solutions where the seam line doubles back on itself.
Addressing this issue would
On Jun 14, 8:12 am, Andrew Mihal andrewcmi...@gmail.com wrote:
The seam line optimization uses a two-step approach influenced by
research on active contours. The overlap region between an image pair
is treated as a cost function. Areas of disagreement and areas outside
the intersection region
Hi,
On 14 June, 08:12, Andrew Mihal andrewcmi...@gmail.com wrote:
- How to handle seams that are closed contours, e.g. the kind of
overlaps that are formed when patching the zenith or nadir of a
full-360 panorama.
It is not only the the closed contour (where there is a bug as shown)
On Mon, Jun 15, 2009 at 10:18, Klaus Foehlk...@ph.ed.ac.uk wrote:
One more thing. For debugging, for development I would like
--save-masks --load-masks --visualises commands
that save all masks and seam line visualisations.
At the moment files only from the last blend step
are surviving
Hi,
The initial seam line generation I wrote is a nearest feature
transform based on voronoi transformation (Breu et al). There is a bug
in my implementation. I have a half-complete repair that is not
checked in yet, and Christoph has a repair in his staging branch. I
intend to replace the
Tago -
On Jun 12, 10:06 am, tago liquidt...@gmail.com wrote:
Why zero?
If you are on the border, i.e. at the
red or green lines then the distance to the
respective border is zero.
If I start the line in the middle of the overlap wouldn't
the horizontal distance between red and
Thanks for trying to help, butI'm still confused.
If you place the initial
seam in the middle and I assume you mean horizontal center at the top,
you would get a distance to the left image's boundary (indicated by
the red line) of zero while still having a small distance to the right