Am 14.01.2013 12:22, schrieb Ville Syrjälä:
On Fri, Jan 11, 2013 at 09:15:40PM +0100, Daniel Vetter wrote:
On Fri, Jan 11, 2013 at 05:57:51PM -0200, Rodrigo Vivi wrote:
From: Shobhit Kumar shobhit.ku...@intel.com
Signed-off-by: Sateesh Kavuri sateesh.kav...@intel.com
v2: Modified and
Am 08.09.2011 15:43, schrieb Eugeni Dodonov:
Hi,
just to help me keep track of this, is there a bug on bugzilla about it?
I only reported it on the intel-gfx list. Maybe someone reported the
issue at bugzilla before, but I don't know.
Philipp
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Am 06.09.2011 17:53, schrieb Keith Packard:
On Tue, 06 Sep 2011 15:11:12 +0200, Philipp Klaus Krause p...@spth.de wrote:
Here's the output from git-bisect:
d74362c9e45689d8d7e3d4bcf6681c4358ef4f2e is the first bad commit
commit
Am 31.08.2011 08:43, schrieb Philipp Klaus Krause:
In the free game simutrans, in fullscreen mode I see the following problem:
The lower about 2 cm of the screen don't update. They are black or carry
the image from the game startup screen. They flicker once in a while,
but otherwise the image
Am 03.09.2011 12:43, schrieb Daniel Vetter:
Lately there seem to be a few reports of my screen doesn't update
anymore. One thing that seems to (temporary) fix the problem is to
switch to the kernel console and back to X. Does that help in your
case?
Yes. Temporary: For a few seconds, then
In the free game simutrans, in fullscreen mode I see the following problem:
The lower about 2 cm of the screen don't update. They are black or carry
the image from the game startup screen. They flicker once in a while,
but otherwise the image stays the same.
lspci output:
00:02.0 VGA compatible
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Am 29.07.2010 18:24, schrieb Matt Turner:
You're saying it's slow, but in relation to what? Were previous
versions faster, or is the comparison being made between hardware?
Well I see the same problem here, using
OpenGL renderer string: Mesa DRI