Re: [Intel-gfx] [PATCH] drm/i915: Don't wait for vblank for sprite plane flips

2013-07-01 Thread Ville Syrjälä
On Mon, Jul 01, 2013 at 10:56:06AM +0530, Vijay Purushothaman wrote: On 6/28/2013 7:54 PM, Ville Syrjälä wrote: On Fri, Jun 28, 2013 at 07:45:31PM +0530, Vijay Purushothaman wrote: Since the sprite planes are using synchronized MMIO based flip, no need to wait for vblank. Removing this wait

Re: [Intel-gfx] [PATCH] drm/i915: Don't wait for vblank for sprite plane flips

2013-06-30 Thread Vijay Purushothaman
On 6/28/2013 7:54 PM, Ville Syrjälä wrote: On Fri, Jun 28, 2013 at 07:45:31PM +0530, Vijay Purushothaman wrote: Since the sprite planes are using synchronized MMIO based flip, no need to wait for vblank. Removing this wait allows us to get a nice performance boost to both 3D media workloads

Re: [Intel-gfx] [PATCH] drm/i915: Don't wait for vblank for sprite plane flips

2013-06-30 Thread Vijay Purushothaman
On 6/28/2013 9:35 PM, Chris Wilson wrote: On Fri, Jun 28, 2013 at 05:24:50PM +0300, Ville Syrjälä wrote: On Fri, Jun 28, 2013 at 07:45:31PM +0530, Vijay Purushothaman wrote: Since the sprite planes are using synchronized MMIO based flip, no need to wait for vblank. Removing this wait allows us

[Intel-gfx] [PATCH] drm/i915: Don't wait for vblank for sprite plane flips

2013-06-28 Thread Vijay Purushothaman
Since the sprite planes are using synchronized MMIO based flip, no need to wait for vblank. Removing this wait allows us to get a nice performance boost to both 3D media workloads based on sprite (~60 fps from ~20 fps) Signed-off-by: Vijay Purushothaman vijay.a.purushotha...@intel.com

Re: [Intel-gfx] [PATCH] drm/i915: Don't wait for vblank for sprite plane flips

2013-06-28 Thread Kumar, Shobhit
/i915: Don't wait for vblank for sprite plane flips Since the sprite planes are using synchronized MMIO based flip, no need to wait for vblank. Removing this wait allows us to get a nice performance boost to both 3D media workloads based on sprite (~60 fps from ~20 fps) Signed-off-by: Vijay

Re: [Intel-gfx] [PATCH] drm/i915: Don't wait for vblank for sprite plane flips

2013-06-28 Thread Ville Syrjälä
On Fri, Jun 28, 2013 at 07:45:31PM +0530, Vijay Purushothaman wrote: Since the sprite planes are using synchronized MMIO based flip, no need to wait for vblank. Removing this wait allows us to get a nice performance boost to both 3D media workloads based on sprite (~60 fps from ~20 fps) Nak.

Re: [Intel-gfx] [PATCH] drm/i915: Don't wait for vblank for sprite plane flips

2013-06-28 Thread Chris Wilson
On Fri, Jun 28, 2013 at 05:24:50PM +0300, Ville Syrjälä wrote: On Fri, Jun 28, 2013 at 07:45:31PM +0530, Vijay Purushothaman wrote: Since the sprite planes are using synchronized MMIO based flip, no need to wait for vblank. Removing this wait allows us to get a nice performance boost to