The display engine has unique coherency rules such that it requires
special handling to ensure that all writes to cursors, scanouts and
sprites are clflushed. This patch introduces the infrastructure to
simply track when an object is being accessed by the display engine.
v2: Explain the
On Fri, Aug 09, 2013 at 12:25:09PM +0100, Chris Wilson wrote:
The display engine has unique coherency rules such that it requires
special handling to ensure that all writes to cursors, scanouts and
sprites are clflushed. This patch introduces the infrastructure to
simply track when an object