We want to start using ww locking in intel_context_pin, for this
we need to lock multiple objects, and the single i915_gem_object_lock
is not enough.
Convert to using ww-waiting, and make sure we always pin intel_context_state,
even if we don't have a renderstate object.
Signed-off-by: Maarten
We want to start using ww locking in intel_context_pin, for this
we need to lock multiple objects, and the single i915_gem_object_lock
is not enough.
Convert to using ww-waiting, and make sure we always pin intel_context_state,
even if we don't have a renderstate object.
Signed-off-by: Maarten
We want to start using ww locking in intel_context_pin, for this
we need to lock multiple objects, and the single i915_gem_object_lock
is not enough.
Convert to using ww-waiting, and make sure we always pin intel_context_state,
even if we don't have a renderstate object.
Signed-off-by: Maarten
We want to start using ww locking in intel_context_pin, for this
we need to lock multiple objects, and the single i915_gem_object_lock
is not enough.
Convert to using ww-waiting, and make sure we always pin intel_context_state,
even if we don't have a renderstate object.
Signed-off-by: Maarten
We want to start using ww locking in intel_context_pin, for this
we need to lock multiple objects, and the single i915_gem_object_lock
is not enough.
Convert to using ww-waiting, and make sure we always pin intel_context_state,
even if we don't have a renderstate object.
Signed-off-by: Maarten