Re: [Intel-gfx] [PATCH i-g-t] igt: Make dependency on libunwind mandatory

2017-12-04 Thread Arkadiusz Hiler
On Fri, Dec 01, 2017 at 01:46:39PM +, Chris Wilson wrote: > Quoting Arkadiusz Hiler (2017-12-01 13:19:54) > > With Android support gone there is not much reason for keeping libunwind > > dependency optional. This also deals (cheaply!) with ifdefs covering > > huge portions of code, removing a

Re: [Intel-gfx] [PATCH i-g-t] igt: Make dependency on libunwind mandatory

2017-12-01 Thread Chris Wilson
Quoting Arkadiusz Hiler (2017-12-01 13:19:54) > With Android support gone there is not much reason for keeping libunwind > dependency optional. This also deals (cheaply!) with ifdefs covering > huge portions of code, removing a placement minefield. > > Cc: Tvrtko Ursulin

Re: [Intel-gfx] [PATCH i-g-t] igt: Make dependency on libunwind mandatory

2017-12-01 Thread Chris Wilson
Quoting Arkadiusz Hiler (2017-12-01 13:19:54) > With Android support gone there is not much reason for keeping libunwind > dependency optional. This also deals (cheaply!) with ifdefs covering > huge portions of code, removing a placement minefield. Could also force building with frame-pointers?

[Intel-gfx] [PATCH i-g-t] igt: Make dependency on libunwind mandatory

2017-12-01 Thread Arkadiusz Hiler
With Android support gone there is not much reason for keeping libunwind dependency optional. This also deals (cheaply!) with ifdefs covering huge portions of code, removing a placement minefield. Cc: Tvrtko Ursulin Cc: Chris Wilson