On 02/18/2016 06:27 AM, john.c.harri...@intel.com wrote:
> From: John Harrison
>
> When the seqno wraps around zero, the entire GPU is forced to be idle
> for some reason (possibly only to work around issues with hardware
> semaphores but no-one seems too sure!). This causes a problem if the
> fo
From: John Harrison
When the seqno wraps around zero, the entire GPU is forced to be idle
for some reason (possibly only to work around issues with hardware
semaphores but no-one seems too sure!). This causes a problem if the
force idle occurs at an inopportune moment such as in the middle of
sub