On Fri, Feb 7, 2014 at 7:36 AM, Vijay Purushothaman
vijay.a.purushotha...@intel.com wrote:
Ping.. Could you please suggest whether this is okay? If you think this is
not worth or if nuclear page flip is on the horizon i will focus on display
self refresh patches..
Since we need to keep
On 2/6/2014 12:28 PM, Vijay Purushothaman wrote:
On 2/5/2014 10:18 PM, Ville Syrjälä wrote:
On Wed, Feb 05, 2014 at 09:25:36PM +0530, Vijay Purushothaman wrote:
On 2/5/2014 8:43 PM, Ville Syrjälä wrote:
On Wed, Feb 05, 2014 at 08:35:11PM +0530, Vijay Purushothaman wrote:
Hello,
In our
Hello,
In our current driver implementation we support flip notifications only
for primary plane. So, in a full screen video playback scenario where
only one sprite plane is active, the user space is forced to rely on
primary plane flip notification even though there is no real need for
this
On Wed, Feb 05, 2014 at 08:35:11PM +0530, Vijay Purushothaman wrote:
Hello,
In our current driver implementation we support flip notifications only
for primary plane. So, in a full screen video playback scenario where
only one sprite plane is active, the user space is forced to rely on
On Wed, Feb 05, 2014 at 09:25:36PM +0530, Vijay Purushothaman wrote:
On 2/5/2014 8:43 PM, Ville Syrjälä wrote:
On Wed, Feb 05, 2014 at 08:35:11PM +0530, Vijay Purushothaman wrote:
Hello,
In our current driver implementation we support flip notifications only
for primary plane. So, in a
On 2/5/2014 10:18 PM, Ville Syrjälä wrote:
On Wed, Feb 05, 2014 at 09:25:36PM +0530, Vijay Purushothaman wrote:
On 2/5/2014 8:43 PM, Ville Syrjälä wrote:
On Wed, Feb 05, 2014 at 08:35:11PM +0530, Vijay Purushothaman wrote:
Hello,
In our current driver implementation we support flip