RE: [PATCH v6 0/3] Disable automatic load CCS load balancing

2024-03-26 Thread Mrozek, Michal
On Wed, Mar 13, 2024 at 09:19:48PM +0100, Andi Shyti wrote: > Hi, > > this series does basically two things: > > 1. Disables automatic load balancing as adviced by the hardware >workaround. > > 2. Assigns all the CCS slices to one single user engine. The user >will then be able to query

Re: [PATCH v6 0/3] Disable automatic load CCS load balancing

2024-03-26 Thread Andi Shyti
Hi Michal, Mark, can you please ack from your side this first batch of changes? Thanks, Andi On Wed, Mar 13, 2024 at 09:19:48PM +0100, Andi Shyti wrote: > Hi, > > this series does basically two things: > > 1. Disables automatic load balancing as adviced by the hardware >workaround. > > 2.

Re: [PATCH v6 0/3] Disable automatic load CCS load balancing

2024-03-26 Thread Andi Shyti
Joonas, > 1. Disables automatic load balancing as adviced by the hardware >workaround. do we need a documentation update here? Andi

Re: [PATCH v6 0/3] Disable automatic load CCS load balancing

2024-03-20 Thread Andi Shyti
Hi Tvrtko, On Wed, Mar 20, 2024 at 03:40:18PM +, Tvrtko Ursulin wrote: > On 20/03/2024 15:06, Andi Shyti wrote: > > Ping! Any thoughts here? > > I only casually observed the discussion after I saw Matt suggested further > simplifications. As I understood it, you will bring back the uabi engin

Re: [PATCH v6 0/3] Disable automatic load CCS load balancing

2024-03-20 Thread Tvrtko Ursulin
On 20/03/2024 15:06, Andi Shyti wrote: Ping! Any thoughts here? I only casually observed the discussion after I saw Matt suggested further simplifications. As I understood it, you will bring back the uabi engine games when adding the dynamic behaviour and that is fine by me. Regards, Tvr

Re: [PATCH v6 0/3] Disable automatic load CCS load balancing

2024-03-20 Thread Andi Shyti
Ping! Any thoughts here? Andi On Wed, Mar 13, 2024 at 09:19:48PM +0100, Andi Shyti wrote: > Hi, > > this series does basically two things: > > 1. Disables automatic load balancing as adviced by the hardware >workaround. > > 2. Assigns all the CCS slices to one single user engine. The user