[Intel-gfx] [PATCH 0/6 v2] Add 180 degree primary and sprite rotation

2014-08-05 Thread sonika . jindal
From: Sonika Jindal This patchset provides support for 0/180 degree hardare rotaion for primary and sprite planes. The rotation property is now made global and is part of drm_mode_config. It is attached to different planes. v2: Moving the creation of property back to i915 (Ville) and resetting p

Re: [Intel-gfx] [PATCH 0/6 v2] Add 180 degree primary and sprite rotation

2014-08-05 Thread Daniel Vetter
On Tue, Aug 05, 2014 at 04:25:42PM +0300, Ville Syrjälä wrote: > On Tue, Aug 05, 2014 at 11:26:51AM +0530, sonika.jin...@intel.com wrote: > > From: Sonika Jindal > > > > This patchset provides support for 0/180 degree hardare rotaion for primary > > and > > sprite planes. The rotation property i

Re: [Intel-gfx] [PATCH 0/6 v2] Add 180 degree primary and sprite rotation

2014-08-05 Thread Ville Syrjälä
On Tue, Aug 05, 2014 at 11:26:51AM +0530, sonika.jin...@intel.com wrote: > From: Sonika Jindal > > This patchset provides support for 0/180 degree hardare rotaion for primary > and > sprite planes. The rotation property is now made global and is part of > drm_mode_config. It is attached to diffe

[Intel-gfx] [PATCH 0/6 v2] Add 180 degree primary and sprite rotation

2014-08-04 Thread sonika . jindal
From: Sonika Jindal This patchset provides support for 0/180 degree hardare rotaion for primary and sprite planes. The rotation property is now made global and is part of drm_mode_config. It is attached to different planes. v2: Moving the creation of property back to i915 (Ville) and resetting p