On Fri, 26 Feb 2016, Lionel Landwerlin wrote:
> @@ -2554,6 +2583,21 @@ static inline struct drm_property
> *drm_property_find(struct drm_device *dev,
> return mo ? obj_to_property(mo) : NULL;
> }
>
> +/*
> + * Extract a degamma/gamma LUT value provided by
On 26 February 2016 at 15:43, Lionel Landwerlin
wrote:
> On 26/02/16 00:36, Emil Velikov wrote:
>>
>> Hi Lionel,
>>
>> A bunch of suggestions - feel free to take or ignore them :-)
>>
>> On 25 February 2016 at 10:58, Lionel Landwerlin
>>
Patch based on a previous series by Shashank Sharma.
This introduces optional properties to enable color correction at the
pipe level. It relies on 3 transformations applied to every pixels
displayed. First a lookup into a degamma table, then a multiplication
of the rgb components by a 3x3 matrix
On 26/02/16 00:36, Emil Velikov wrote:
Hi Lionel,
A bunch of suggestions - feel free to take or ignore them :-)
On 25 February 2016 at 10:58, Lionel Landwerlin
wrote:
Patch based on a previous series by Shashank Sharma.
This introduces optional properties to
On Fri, Feb 26, 2016 at 12:36:12AM +, Emil Velikov wrote:
...
> > --- a/drivers/gpu/drm/drm_crtc.c
> > +++ b/drivers/gpu/drm/drm_crtc.c
> > @@ -1554,6 +1554,41 @@ static int
> > drm_mode_create_standard_properties(struct drm_device *dev)
> > return -ENOMEM;
> >
Hi Lionel,
A bunch of suggestions - feel free to take or ignore them :-)
On 25 February 2016 at 10:58, Lionel Landwerlin
wrote:
> Patch based on a previous series by Shashank Sharma.
>
> This introduces optional properties to enable color correction at the
> pipe
Patch based on a previous series by Shashank Sharma.
This introduces optional properties to enable color correction at the
pipe level. It relies on 3 transformations applied to every pixels
displayed. First a lookup into a degamma table, then a multiplication
of the rgb components by a 3x3 matrix
Patch based on a previous series by Shashank Sharma.
This introduces optional properties to enable color correction at the
pipe level. It relies on 3 transformations applied to every pixels
displayed. First a lookup into a degamma table, then a multiplication
of the rgb components by a 3x3 matrix
Patch based on a previous series by Shashank Sharma.
This introduces optional properties to enable color correction at the
pipe level. It relies on 3 transformations applied to every pixels
displayed. First a lookup into a degamma table, then a multiplication
of the rgb components by a 3x3 matrix
Patch based on a previous series by Shashank Sharma.
This introduces optional properties to enable color correction at the
pipe level. It relies on 3 transformations applied to every pixels
displayed. First a lookup into a degamma table, then a multiplication
of the rgb components by a 3x3 matrix
Patch based on a previous series by Shashank Sharma.
This introduces optional properties to enable color correction at the
pipe level. It relies on 3 transformations applied to every pixels
displayed. First a lookup into a degamma table, then a multiplication
of the rgb components by a 3x3 matrix
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