On ti, 2016-09-20 at 09:29 +0100, Chris Wilson wrote:
> The error state is purposefully racy as we expect it to be called at any
> time and so have avoided any locking whilst capturing the crash dump.
> However, with multi-engine GPUs and multiple CPUs, those races can
> manifest into OOPSes as we
The error state is purposefully racy as we expect it to be called at any
time and so have avoided any locking whilst capturing the crash dump.
However, with multi-engine GPUs and multiple CPUs, those races can
manifest into OOPSes as we attempt to chase dangling pointers freed on
other CPUs. Under