Hi,
On 22/09/2016 22:00, Paulo Zanoni wrote:
During watermarks calculations, this value is used in 3 different
places. Only one of them was not using a hardcoded 4. Move the code up
so everybody can benefit from the actual value.
This should only help on situations with Y tiling + 90/270
During watermarks calculations, this value is used in 3 different
places. Only one of them was not using a hardcoded 4. Move the code up
so everybody can benefit from the actual value.
This should only help on situations with Y tiling + 90/270 rotation +
1 or 2 bpp or NV12.
Cc:
Op 14-09-16 om 02:38 schreef Paulo Zanoni:
> During watermarks calculations, this value is used in 3 different
> places. Only one of them was not using a hardcoded 4. Move the code up
> so everybody can benefit from the actual value.
>
> This should only help on situations with Y tiling + 90/270
During watermarks calculations, this value is used in 3 different
places. Only one of them was not using a hardcoded 4. Move the code up
so everybody can benefit from the actual value.
This should only help on situations with Y tiling + 90/270 rotation +
1 or 2 bpp or NV12.
Signed-off-by: Paulo