On Fri, March 22, 2013 09:01:29 Federico J. Fernández wrote:
All,
I'm doing some experiments with GLSL shaders these days. For some of them,
I need to first render to a FBO, and then use that information to process
the final image. The main surface used is multisampled, which implies,
Dear all,
I am still using the old mingw 32-bit shipped with Qt for my 32 bit
builds, and mingw-w64 for 64-bit. In order to harmonize everything and
to switch to c++11, I'd like to recompile Qt for 32 bit platforms with
the new compiler.
Do I simply need to add -m32 to the compiler and linker
2013/3/22 Till Oliver Knoll till.oliver.kn...@gmail.com:
Hi,
I am trying to learn OpenAL. For that I need to read simple *.wav files
and thought the QAudioDecoder (Qt 5.0.1 - OS X 10.8.2) would be a
perfect fit.
I have:
m_audioDecoder = new QAudioDecoder;
qDebug(Error: %s,
Hi,
am trying to check the fps value using hellogl_es2 and also with
qtdeclarative/examples on Tegra3 target board.
However, the fps values being retrieved are nearly 30 fps against the expected
60fps
to run Qt3d,Qtgraphical effects etc smoothly.
Please let me know if there is any solution to