Re: [Interest] Qt3D, Framebuffer and MultiSampling

2013-03-25 Thread Thomas Senyk
On Fri, March 22, 2013 09:01:29 Federico J. Fernández wrote: All, I'm doing some experiments with GLSL shaders these days. For some of them, I need to first render to a FBO, and then use that information to process the final image. The main surface used is multisampled, which implies,

[Interest] Compile Qt for windows 32-bit using mingw-w64

2013-03-25 Thread Etienne Sandré-Chardonnal
Dear all, I am still using the old mingw 32-bit shipped with Qt for my 32 bit builds, and mingw-w64 for 64-bit. In order to harmonize everything and to switch to c++11, I'd like to recompile Qt for 32 bit platforms with the new compiler. Do I simply need to add -m32 to the compiler and linker

Re: [Interest] QAudioDecoder: defaultServiceProvider::requestService(): no service found for - org.qt-project.qt.audiodecode

2013-03-25 Thread Till Oliver Knoll
2013/3/22 Till Oliver Knoll till.oliver.kn...@gmail.com: Hi, I am trying to learn OpenAL. For that I need to read simple *.wav files and thought the QAudioDecoder (Qt 5.0.1 - OS X 10.8.2) would be a perfect fit. I have: m_audioDecoder = new QAudioDecoder; qDebug(Error: %s,

[Interest] fps value on tegra3 target board

2013-03-25 Thread Ramakanthreddy_Kesireddy
Hi, am trying to check the fps value using hellogl_es2 and also with qtdeclarative/examples on Tegra3 target board. However, the fps values being retrieved are nearly 30 fps against the expected 60fps to run Qt3d,Qtgraphical effects etc smoothly. Please let me know if there is any solution to