[Interest] Where do I submit bugs for qtmacextras

2013-05-10 Thread Adam Light
I can't figure out where the correct place is to submit bugs for the qtmacextras project. I don't see it as a Project option in JIRA nor as a component of the Qt project. It doesn't look like it's in the playground any more so I don't think it belongs in the Qt Playground Projects project. For

[Interest] problem when inheriting from QQuickItem

2013-05-10 Thread VStevenP
I'm having difficulty fully using a very simple class I wrote which inherits from QQuickItem.  I'm using Qt 5.0.0 on Win7 32-bit. I've exposed my class to QML, and I'm able to use it in my QML documents, but if I embed any visible objects, they won't display. The following QML document results

Re: [Interest] problem when inheriting from QQuickItem

2013-05-10 Thread VStevenP
One minor correction, the import commands should say MyItem, not KItem. I adjusted the code below accordingly. I am trying to figure out why my class which inherits from QQuickItem won't allow display of other embedded elements in my QML documents. - VStevenP -- The following QML document

[Interest] QtQuick2 FBO QQuickItem for rendering OpenGL issue on Playbook

2013-05-10 Thread Preet
Hiya, I have a QQuickItem based off this example ( http://doc-snapshot.qt-project.org/qt5-dev/qtquick/quick-scenegraph-textureinsgnode.html) which shows how to use a QSGSimpleTextureNode as a FBO. I render a simple textured plane to the FBO, here's what it looks like on my desktop (Linux):

[Interest] Add context menu to QTreeWidget based on Specific Item being clicked

2013-05-10 Thread Michael Jackson
I am trying to add a right click or context menu to a QTreeWidget where the menu that gets popped up has menus that are specific to the item being clicked on. So far all my attempts have failed. I have tried to add my higher level QWidget class (The parent of the QTreeWidget) as an Event

[Interest] How to have 3 QTreeWidgets in a QScrollView share the same set of scroll bars

2013-05-10 Thread Michael Jackson
I am redesigning part of my gui to use 3 QTreeWidgets laid out vertically embedded in a ScrollView. What I would like to achieve is to have all three TreeWidgets share a single unified ScollBar. Currently if any items within one of the TreeWidgets is opened then the scrollbars appear but just

Re: [Interest] Add context menu to QTreeWidget based on Specific Item being clicked

2013-05-10 Thread Andreas Pakulat
Hi, On Fri, May 10, 2013 at 10:06 PM, Michael Jackson imikejack...@gmail.comwrote: I am trying to add a right click or context menu to a QTreeWidget where the menu that gets popped up has menus that are specific to the item being clicked on. So far all my attempts have failed. I have tried

Re: [Interest] Add context menu to QTreeWidget based on Specific Item being clicked

2013-05-10 Thread Michael Jackson
Thanks. That will work. Mike J. On May 10, 2013, at 4:48 PM, Andreas Pakulat wrote: Hi, On Fri, May 10, 2013 at 10:06 PM, Michael Jackson imikejack...@gmail.com wrote: I am trying to add a right click or context menu to a QTreeWidget where the menu that gets popped up has menus that

Re: [Interest] How to have 3 QTreeWidgets in a QScrollView share the same set of scroll bars

2013-05-10 Thread Andreas Pakulat
Hi Michael, On Fri, May 10, 2013 at 10:14 PM, Michael Jackson imikejack...@gmail.comwrote: I am redesigning part of my gui to use 3 QTreeWidgets laid out vertically embedded in a ScrollView. What I would like to achieve is to have all three TreeWidgets share a single unified ScollBar.

Re: [Interest] QtQuick2 FBO QQuickItem for rendering OpenGL issue on Playbook

2013-05-10 Thread Preet
After playing around with this, it seems that the issues go away when I bind my texture to unit 0, but not to unit 1 (which I was using previously). Someone on the IRC channel confirmed they had come across this too. Does this mean I can't use multitexturing in custom OpenGL code within the scene

Re: [Interest] problem when inheriting from QQuickItem

2013-05-10 Thread VStevenP
Hi Preet, No, it did not.  So, I set that in my constructor now, but it still doesn't work. There must be more things that happen when the QML Engine constructs and initializes an Item which causes the Item to be able to display nested components. Thanks for your idea, and if you have any

Re: [Interest] Bounties on Qt features

2013-05-10 Thread Jan Krause
Am 09.05.2013 22:58, schrieb Dirk Groeneveld: Hi! I put a bounty on a Qt feature: https://www.bountysource.com/#issues/315019-add-a-tiling-window-manager-like-eclipse-or-visual-studio-have. It currently stands at $1010. I'm doing this because I want that feature, but also because I want

Re: [Interest] Bounties on Qt features

2013-05-10 Thread Dirk Groeneveld
Currently, bountysource only supports PayPal. I don't know if they're planning more payment methods, but I will ask. Dirk On May 10, 2013, at 23:58, Jan Krause jan.krause.n...@gmail.com wrote: Am 09.05.2013 22:58, schrieb Dirk Groeneveld: Hi! I put a bounty on a Qt feature:

Re: [Interest] Bounties on Qt features

2013-05-10 Thread Donald Carr
So very fucking cool; thank you for funding features/development with this level of granularity :) On Fri, May 10, 2013 at 3:59 PM, Dirk Groeneveld d...@offcamberdata.com wrote: Currently, bountysource only supports PayPal. I don't know if they're planning more payment methods, but I will ask.

[Interest] QtQuick2 ShaderEffectSource unexpected behavior on Playbook

2013-05-10 Thread Preet
Hiya, I have a very simple (QML-only) example with ShaderEffect and ShaderEffectSource that runs fine on my system but has an issue on my Playbook. I'm using Qt 5.1 alpha. On the playbook I get a black square in the ShaderEffectSource texture where the ShaderEffect is. Its a bit hard to explain,