I can't figure out where the correct place is to submit bugs for the
qtmacextras project. I don't see it as a Project option in JIRA nor as a
component of the Qt project. It doesn't look like it's in the playground
any more so I don't think it belongs in the Qt Playground Projects
project.
For
I'm having difficulty fully using a very simple class I wrote which inherits
from QQuickItem. I'm using Qt 5.0.0 on Win7 32-bit.
I've exposed my class to QML, and I'm able to use it in my QML documents, but
if I embed any visible objects, they won't display.
The following QML document results
One minor correction, the import commands should say MyItem, not KItem.
I adjusted the code below accordingly.
I am trying to figure out why my class which inherits from QQuickItem won't
allow display of other embedded elements in my QML documents.
- VStevenP
--
The following QML document
Hiya,
I have a QQuickItem based off this example (
http://doc-snapshot.qt-project.org/qt5-dev/qtquick/quick-scenegraph-textureinsgnode.html)
which shows how to use a QSGSimpleTextureNode as a FBO.
I render a simple textured plane to the FBO, here's what it looks like on
my desktop (Linux):
I am trying to add a right click or context menu to a QTreeWidget where the
menu that gets popped up has menus that are specific to the item being clicked
on. So far all my attempts have failed.
I have tried to add my higher level QWidget class (The parent of the
QTreeWidget) as an Event
I am redesigning part of my gui to use 3 QTreeWidgets laid out vertically
embedded in a ScrollView. What I would like to achieve is to have all three
TreeWidgets share a single unified ScollBar. Currently if any items within one
of the TreeWidgets is opened then the scrollbars appear but just
Hi,
On Fri, May 10, 2013 at 10:06 PM, Michael Jackson imikejack...@gmail.comwrote:
I am trying to add a right click or context menu to a QTreeWidget where
the menu that gets popped up has menus that are specific to the item being
clicked on. So far all my attempts have failed.
I have tried
Thanks. That will work.
Mike J.
On May 10, 2013, at 4:48 PM, Andreas Pakulat wrote:
Hi,
On Fri, May 10, 2013 at 10:06 PM, Michael Jackson imikejack...@gmail.com
wrote:
I am trying to add a right click or context menu to a QTreeWidget where the
menu that gets popped up has menus that
Hi Michael,
On Fri, May 10, 2013 at 10:14 PM, Michael Jackson imikejack...@gmail.comwrote:
I am redesigning part of my gui to use 3 QTreeWidgets laid out vertically
embedded in a ScrollView. What I would like to achieve is to have all three
TreeWidgets share a single unified ScollBar.
After playing around with this, it seems that the issues go away when I
bind my texture to unit 0, but not to unit 1 (which I was using
previously). Someone on the IRC channel confirmed they had come across this
too. Does this mean I can't use multitexturing in custom OpenGL code within
the scene
Hi Preet,
No, it did not. So, I set that in my constructor now, but it still doesn't
work.
There must be more things that happen when the QML Engine constructs and
initializes an Item which causes the Item to be able to display nested
components.
Thanks for your idea, and if you have any
Am 09.05.2013 22:58, schrieb Dirk Groeneveld:
Hi!
I put a bounty on a Qt feature:
https://www.bountysource.com/#issues/315019-add-a-tiling-window-manager-like-eclipse-or-visual-studio-have.
It currently stands at $1010.
I'm doing this because I want that feature, but also because I want
Currently, bountysource only supports PayPal. I don't know if they're planning
more payment methods, but I will ask.
Dirk
On May 10, 2013, at 23:58, Jan Krause jan.krause.n...@gmail.com wrote:
Am 09.05.2013 22:58, schrieb Dirk Groeneveld:
Hi!
I put a bounty on a Qt feature:
So very fucking cool; thank you for funding features/development with
this level of granularity :)
On Fri, May 10, 2013 at 3:59 PM, Dirk Groeneveld d...@offcamberdata.com wrote:
Currently, bountysource only supports PayPal. I don't know if they're
planning more payment methods, but I will ask.
Hiya,
I have a very simple (QML-only) example with ShaderEffect and
ShaderEffectSource that runs fine on my system but has an issue on my
Playbook. I'm using Qt 5.1 alpha. On the playbook I get a black square in
the ShaderEffectSource texture where the ShaderEffect is. Its a bit hard
to explain,
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