Re: [Interest] Regarding Map Route navigation

2014-11-11 Thread Blasche Alexander
Hi, I ran you snippet as is. My only change was to remove the proxy line. The app works and map, route and circle behave as expected. Since this is a network error maybe the proxy is related to the error but I have no proxy to test this with. Did you try without a proxy? I used Qt 5.4 to tes

[Interest] Regarding Map Route navigation

2014-11-11 Thread Jha Sonakumar
Hi, I have been trying to achieve route navigation, but getting error: QNetworkReplyImplPrivate::error: Internal problem, this method must only be called once. QCoreApplication::postEvent: Unexpected null receiver code-snippets. import QtQuick 2.0 import QtLocation 5.0 import QtPositioning

Re: [Interest] Using QSGVertexColorMaterial transparency

2014-11-11 Thread Nuno Santos
Gunnar, Awesome! Working! :) This was actually ultra simple. If had a bigger background on OpenGL this would probably be part of the “ABC” Thanks, Regards, Nuno On 11 Nov 2014, at 17:32, Gunnar Sletta wrote: > >> On 11 Nov 2014, at 12:17, Nuno Santos wrote: >> >> Hi, >> >> I want to gi

Re: [Interest] Using QSGVertexColorMaterial transparency

2014-11-11 Thread Gunnar Sletta
> On 11 Nov 2014, at 12:17, Nuno Santos wrote: > > Hi, > > I want to give a flashing effect on a quad. My idea is to draw two quads. One > with the base color, and one above it with a white color but with > transparency oscillating. This will give the flashing effect. > > I’m not being able

Re: [Interest] Using QSGVertexColorMaterial transparency

2014-11-11 Thread Nuno Santos
Hi, That was my initial approach but it lacked performance. I have a matrix of this cells. I was laying them out on listiview with a listview inside. In the computer it was OK, but on an iPad 2, it was not. I have already implemented the matrix on scene graph. The performance is incomparable.

Re: [Interest] Using QSGVertexColorMaterial transparency

2014-11-11 Thread Al-Khanji Louai
Why not do this directly in QML with Rectangle items? -- Louai > -Original Message- > From: interest-bounces+louai.al-khanji=theqtcompany@qt-project.org > [mailto:interest-bounces+louai.al-khanji=theqtcompany.com@qt- > project.org] On Behalf Of Nuno Santos > Sent: Tuesday, November

[Interest] Using QSGVertexColorMaterial transparency

2014-11-11 Thread Nuno Santos
Hi, I want to give a flashing effect on a quad. My idea is to draw two quads. One with the base color, and one above it with a white color but with transparency oscillating. This will give the flashing effect. I’m not being able to do it with QSGVertexColorMaterial. There is no opacity on qua

Re: [Interest] 3D Navigation QtLocation Module

2014-11-11 Thread Blasche Alexander
Haven't tried it myself but there is code for it. -- Alex From: Ramakanthreddy Kesireddy Sent: Tuesday, November 11, 2014 11:10 To: Blasche Alexander; interest@qt-project.org Subject: RE: [Interest] 3D Navigation QtLocation Module OK.. Even Reverse Geoco

Re: [Interest] 3D Navigation QtLocation Module

2014-11-11 Thread Ramakanthreddy Kesireddy
OK.. Even Reverse Geocoding is implemented for this OSM plugin? Best Regards, Ramakanth -Original Message- From: interest-bounces+ramakanthreddy_kesireddy=mahindrasatyam@qt-project.org [mailto:interest-bounces+ramakanthreddy_kesireddy=mahindrasatyam@qt-project.org] On Behalf Of

Re: [Interest] 3D Navigation QtLocation Module

2014-11-11 Thread Blasche Alexander
From: Ramakanthreddy Kesireddy Sent: Tuesday, November 11, 2014 10:00 >I think features like Navigation support with turn-by-turn instructions, >Routing, Shortest Route, >Economical/Green Route,Geocoding/Reverse Geocoding are supported even with OSM >Plu

Re: [Interest] 3D Navigation QtLocation Module

2014-11-11 Thread Ramakanthreddy Kesireddy
Hi Alex, Thanks for your inputs. We are checking if our turn by turn navigation application complies with requirements or not. I think features like Navigation support with turn-by-turn instructions, Routing, Shortest Route, Economical/Green Route,Geocoding/Reverse Geocoding are supported eve

Re: [Interest] 2D painting toggle between raster and opengl. What is the advised method?

2014-11-11 Thread Mark Gaiser
On Sat, Nov 8, 2014 at 5:45 PM, Mark Gaiser wrote: > On Sat, Nov 8, 2014 at 5:34 PM, Marian Beermann wrote: >> Depending on the platform requirements it might be possible to always >> use OpenGL rendering in the application and back it up with a software >> rasterizer (e.g. llvmpipe). >> >> (Just