Hi,
I ran you snippet as is. My only change was to remove the proxy line. The app
works and map, route and circle behave as expected. Since this is a network
error maybe the proxy is related to the error but I have no proxy to test this
with. Did you try without a proxy?
I used Qt 5.4 to tes
Hi,
I have been trying to achieve route navigation, but getting error:
QNetworkReplyImplPrivate::error: Internal problem, this method must only be
called once.
QCoreApplication::postEvent: Unexpected null receiver
code-snippets.
import QtQuick 2.0
import QtLocation 5.0
import QtPositioning
Gunnar,
Awesome! Working! :)
This was actually ultra simple. If had a bigger background on OpenGL this would
probably be part of the “ABC”
Thanks,
Regards,
Nuno
On 11 Nov 2014, at 17:32, Gunnar Sletta wrote:
>
>> On 11 Nov 2014, at 12:17, Nuno Santos wrote:
>>
>> Hi,
>>
>> I want to gi
> On 11 Nov 2014, at 12:17, Nuno Santos wrote:
>
> Hi,
>
> I want to give a flashing effect on a quad. My idea is to draw two quads. One
> with the base color, and one above it with a white color but with
> transparency oscillating. This will give the flashing effect.
>
> I’m not being able
Hi,
That was my initial approach but it lacked performance.
I have a matrix of this cells. I was laying them out on listiview with a
listview inside. In the computer it was OK, but on an iPad 2, it was not.
I have already implemented the matrix on scene graph. The performance is
incomparable.
Why not do this directly in QML with Rectangle items?
-- Louai
> -Original Message-
> From: interest-bounces+louai.al-khanji=theqtcompany@qt-project.org
> [mailto:interest-bounces+louai.al-khanji=theqtcompany.com@qt-
> project.org] On Behalf Of Nuno Santos
> Sent: Tuesday, November
Hi,
I want to give a flashing effect on a quad. My idea is to draw two quads. One
with the base color, and one above it with a white color but with transparency
oscillating. This will give the flashing effect.
I’m not being able to do it with QSGVertexColorMaterial. There is no opacity on
qua
Haven't tried it myself but there is code for it.
--
Alex
From: Ramakanthreddy Kesireddy
Sent: Tuesday, November 11, 2014 11:10
To: Blasche Alexander; interest@qt-project.org
Subject: RE: [Interest] 3D Navigation QtLocation Module
OK.. Even Reverse Geoco
OK.. Even Reverse Geocoding is implemented for this OSM plugin?
Best Regards,
Ramakanth
-Original Message-
From:
interest-bounces+ramakanthreddy_kesireddy=mahindrasatyam@qt-project.org
[mailto:interest-bounces+ramakanthreddy_kesireddy=mahindrasatyam@qt-project.org]
On Behalf Of
From: Ramakanthreddy Kesireddy
Sent: Tuesday, November 11, 2014 10:00
>I think features like Navigation support with turn-by-turn instructions,
>Routing, Shortest Route,
>Economical/Green Route,Geocoding/Reverse Geocoding are supported even with OSM
>Plu
Hi Alex,
Thanks for your inputs.
We are checking if our turn by turn navigation application complies with
requirements or not.
I think features like Navigation support with turn-by-turn instructions,
Routing, Shortest Route,
Economical/Green Route,Geocoding/Reverse Geocoding are supported eve
On Sat, Nov 8, 2014 at 5:45 PM, Mark Gaiser wrote:
> On Sat, Nov 8, 2014 at 5:34 PM, Marian Beermann wrote:
>> Depending on the platform requirements it might be possible to always
>> use OpenGL rendering in the application and back it up with a software
>> rasterizer (e.g. llvmpipe).
>>
>> (Just
12 matches
Mail list logo