Bill, for example, you may have sorted rows. In this case all items are
still up to date, but they are rearranged visually. So, the view may do
some optimisations upon rendering this case, since the only thing it needs
is to reposition old items without the need to re-read theirs data.
On Thu,
On quarta-feira, 23 de março de 2016 21:49:41 PDT Scott Aron Bloom wrote:
> What does this flag do? Is there an equivalent flag for CMake???
It makes rcc operate in a two-pass mode. Without it, resource compilation is:
$$QMAKE_RCC $$QMAKE_RESOURCE_FLAGS ${QMAKE_FILE_IN} -o ${QMAKE_FILE_OUT}
Hello,
> At one stage I thought about having a C++ object that could be created in
QML and would somehow keep count of references to the game object. For
example, each Loader whose source component has access to the game object
would somehow register itself with the object, and the game wouldn’t
Hello:
If I have a single data structure being presented to the world
by two, separate item models and I want to "insert a row".
I assume I would:
1 - call beginInsertRows on both models,
2 - insert the row in my single data structure
3 - call endInsertRows on both models.
I am pretty sure I
On 24/03/16 07:23, Thiago Macieira wrote:
On quarta-feira, 23 de março de 2016 16:39:02 EDT Jason H wrote:
I have a qrc devoted to media: audio and video. It's only about 100 megs
total of both (2 videos and several languages for each). It results in
about a 500MB cpp file. It takes 8 gigs to
Gang:
The doc for QAbstractItemModel::layoutAboutToBeChanged() says...
This signal is emitted just before the layout of a model is changed.
Components connected to this signal use it to adapt to changes in the
model's layout.
What is the "layout of a model" and how does that differ
-Original Message-
From: Interest [mailto:interest-bounces+scott=towel42@qt-project.org] On
Behalf Of Jason H
Sent: Wednesday, March 23, 2016 2:41 PM
To: Thiago Macieira
Cc: interest@qt-project.org
Subject: Re: [Interest] Very large QRC file
> Sent: Wednesday, March 23, 2016 at
> Sent: Wednesday, March 23, 2016 at 4:23 PM
> From: "Thiago Macieira"
> To: interest@qt-project.org
> Subject: Re: [Interest] Very large QRC file
>
> On quarta-feira, 23 de março de 2016 16:39:02 EDT Jason H wrote:
> > I have a qrc devoted to media: audio and video.
Thanks for the tip, but a few things:
1. I don't think clearRect uses fillStyle
2. I don't think clearRect needs a fill, as "clear" implies both color and fill op. http://www.w3schools.com/tags/tryit.asp?filename=tryhtml5_canvas_clearrect
I had played with that, including your code, no
Hi Jerome!
Thanks a lot for your help and I already read the article and tried for
another several hours. Unfortunately I still can only get one half
working. Here is the new code for the event propagation:
ComboBox {
id: combo
width: parent.width
model: mymodel.items // order is
You may want to clear fill with blank transparency:
ctx.fillStyle = 'rgba(0,0,0,0)';
ctx.clearRect(0,0,width,height);
ctx.fill();
for me it did the trick.
On Wed, Mar 23, 2016 at 4:54 PM, Jason H wrote:
> I have a very simple pause button:
> Canvas {
>
I have a very simple pause button:
Canvas {
id: pauseCanvas
anchors.fill: parent
onWidthChanged: requestPaint()
onHeightChanged: requestPaint()
onPaint: {
var ctx = getContext('2d');
On quarta-feira, 23 de março de 2016 16:39:02 EDT Jason H wrote:
> I have a qrc devoted to media: audio and video. It's only about 100 megs
> total of both (2 videos and several languages for each). It results in
> about a 500MB cpp file. It takes 8 gigs to compile, which is what my
> hardware ram
On Wed, Mar 23, 2016 at 04:39:02PM +0100, Jason H wrote:
> I have a qrc devoted to media: audio and video. It's only about 100
> megs total of both (2 videos and several languages for each). It
> results in about a 500MB cpp file. It takes 8 gigs to compile, which
> is what my hardware ram is, so
23.03.2016, 19:11, "André Somers" :
> Op 23/03/2016 om 17:04 schreef Konstantin Tokarev:
>> 23.03.2016, 19:03, "Sean Harmer" :
>>> On Wednesday 23 March 2016 16:57:04 Jason H wrote:
>>> Notice the -no-compress option too this can save runtime CPu
2016-03-23 17:40 GMT+01:00 Elvis Stansvik :
> Hi Martin,
>
> (and sorry in advance for the line breaks in the inline quotations of
> your mail below, seems GMail mis-parsed something).
>
> 2016-03-22 22:38 GMT+01:00 Martin Leutelt :
>> Von: Elvis
Hi Martin,
(and sorry in advance for the line breaks in the inline quotations of
your mail below, seems GMail mis-parsed something).
2016-03-22 22:38 GMT+01:00 Martin Leutelt :
> Von: Elvis Stansvik
> An: "interest@qt-project.org Interest"
>
> mac {
> asset_builder.output =
> $$OUT_PWD/VideoPlayerHIV.app/Contents/MacOs/${QMAKE_FILE_IN_BASE}.qrb
> } else {
> asset_builder.output = $$OUT_PWD/${QMAKE_FILE_IN_BASE}.qrb
> }
>
> Or similar.
Most excellent. Thank you.
___
Interest
On Wednesday 23 March 2016 17:28:21 Jason H wrote:
> > Notice the -no-compress option too this can save runtime CPu costs
> > involved
> > with decompressing the data especially for already compressed formats such
> > as most video codecs.
> >
> > Then in your c++ source add:
> >
> >
> Op 23/03/2016 om 16:57 schreef Jason H:
> > Not sure. This is an app for a tablet, I've always packaged assets in qrc,
> > because it "just worked". I could try DISTFILES, but I'm unsure how that
> > work on mobile platforms.
> Please don't. Don't fill your users' devices with assets they are
> Notice the -no-compress option too this can save runtime CPu costs involved
> with decompressing the data especially for already compressed formats such as
> most video codecs.
>
> Then in your c++ source add:
>
> QResource::registerResource("mybigmedia.qrb");
>
> and use it just like any
Op 23/03/2016 om 16:57 schreef Jason H:
Not sure. This is an app for a tablet, I've always packaged assets in qrc, because it
"just worked". I could try DISTFILES, but I'm unsure how that work on mobile
platforms.
Please don't. Don't fill your users' devices with assets they are not
going
On Wednesday 23 March 2016 17:10:35 André Somers wrote:
> Op 23/03/2016 om 17:04 schreef Konstantin Tokarev:
> > 23.03.2016, 19:03, "Sean Harmer" :
> >> On Wednesday 23 March 2016 16:57:04 Jason H wrote:
> >> Notice the -no-compress option too this can save runtime CPu costs
Op 23/03/2016 om 17:04 schreef Konstantin Tokarev:
23.03.2016, 19:03, "Sean Harmer" :
On Wednesday 23 March 2016 16:57:04 Jason H wrote:
Notice the -no-compress option too this can save runtime CPu costs
involved with decompressing the data especially for already
23.03.2016, 19:03, "Sean Harmer" :
> On Wednesday 23 March 2016 16:57:04 Jason H wrote:
>> Not sure. This is an app for a tablet, I've always packaged assets in qrc,
>> because it "just worked". I could try DISTFILES, but I'm unsure how that
>> work on mobile platforms.
On Wednesday 23 March 2016 16:57:04 Jason H wrote:
> Not sure. This is an app for a tablet, I've always packaged assets in qrc,
> because it "just worked". I could try DISTFILES, but I'm unsure how that
> work on mobile platforms.
> > Sent: Wednesday, March 23, 2016 at 11:41 AM
> > From: "Gian
I done various app for Android and iOS … never used QRC.
On Android use “assets” and on iOS use Bundle data.
> On 23 Mar 2016, at 15:57, Jason H wrote:
>
> Not sure. This is an app for a tablet, I've always packaged assets in qrc,
> because it "just worked". I could try
Not sure. This is an app for a tablet, I've always packaged assets in qrc,
because it "just worked". I could try DISTFILES, but I'm unsure how that work
on mobile platforms.
> Sent: Wednesday, March 23, 2016 at 11:41 AM
> From: "Gian Maxera"
> To: "Jason H"
23.03.2016, 18:39, "Jason H" :
> I have a qrc devoted to media: audio and video. It's only about 100 megs
> total of both (2 videos and several languages for each). It results in about
> a 500MB cpp file. It takes 8 gigs to compile, which is what my hardware ram
> is, so I
My absolute rule is Never Never put big files into qrc file.
Can you avoid it too ?
> On 23 Mar 2016, at 15:39, Jason H wrote:
>
> I have a qrc devoted to media: audio and video. It's only about 100 megs
> total of both (2 videos and several languages for each). It results in
I have a qrc devoted to media: audio and video. It's only about 100 megs total
of both (2 videos and several languages for each). It results in about a 500MB
cpp file. It takes 8 gigs to compile, which is what my hardware ram is, so I
spend a lot of time swapping.
Everytime I compile it takes
> > And just in case, here's the bug:
> > - Download and install Qt 5.6.0 for Windows, 64bits, Visual 2013
> > - Open \5.6\Src\qtbase\examples\opengl\qopenglwidget\
> > qopenglwidget.pro example in QtCreator
> - Build, run: fine.
> > - Set the screen colors to 65536 (16bits), from
> >
Hi.
That does help, thanks. It means that I’d really need to use an arbitrarily
long timer, or find the “proper” solution.
At one stage I thought about having a C++ object that could be created in QML
and would somehow keep count of references to the game object. For example,
each Loader
Hello all,
Not sure where to ask, so I post here
I'm trying to report a bug, but I can't login to bugreports.qt.io nor
login.qt.io.
I gave a mail address, a password, but then I'm stuck at the page " This will
be your username at blabla": when I click "Set username", it ends with a
From: Sina Dogru [mailto:sinado...@gmail.com]
Sent: Tuesday, 22 March 2016 10:09 PM
To: Curtis Mitch
Cc: interest@qt-project.org
Subject: Re: [Interest] Ensuring that a queued invocation occurs after deferred
deletion
Hi, I saw your bug report. I encountered the
Hi,
On Wednesday 23 March 2016 06:48:08 Mohd Z|eeshan Farooque wrote:
> Hi,
> Req: Print out of 3D structure through QPainter with in QRect. How cam I use
> normal QPainter for Qt3D rendering because I want to take print (or render
> somewhere else like on any widget, window,etc) of current
Hi,
Req: Print out of 3D structure through QPainter with in QRect. How cam I use
normal QPainter for Qt3D rendering because I want to take print (or render
somewhere else like on any widget, window,etc) of current static 3d Structure
on root entity. Or is there any other better way to do this.
Hello list,
I hope this is the right forum to write, even though my sample code is
in Python but I think the problem lies deeper in the event propagation
or similar.
What I want to do looks simple at first. I want to show a ComboBox with
a list of items in it and one of them is selected. On a
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