Thanks you for your replies
I will decide to compile qt on iOS when I will be retired and nothing
else to do, too much a pain with lipo and all ;)
Better option is probably to modify my lib (gdal, btw) and to change all
references to libpng to something else. Not too smart I admit, and will
06.02.2018, 13:28, "maitai" :
> Hello,
>
> I have an external lib build statically into my qt app (5.9.4,
> widget-based). That lib can optionally support internally png images. If
> I activate this, there is no problems in other platforms (I tested
> Android, Windows,
06.02.2018, 22:26, "Thiago Macieira" :
> On Tuesday, 6 February 2018 02:41:39 PST Konstantin Tokarev wrote:
>> > Any idea why this occurs on iOS and what I could do to avoid the crash?
>>
>> Build both Qt and that library against same libpng
>
> Preferably a
On Tuesday, 6 February 2018 02:41:39 PST Konstantin Tokarev wrote:
> > Any idea why this occurs on iOS and what I could do to avoid the crash?
>
> Build both Qt and that library against same libpng
Preferably a system-wide one, if such a thing exists on iOS.
--
Thiago Macieira -
06.02.2018, 13:28, "maitai" :
> Hello,
>
> I have an external lib build statically into my qt app (5.9.4,
> widget-based). That lib can optionally support internally png images. If
> I activate this, there is no problems in other platforms (I tested
> Android, Windows,
On Tue, Feb 6, 2018 at 12:27 PM, maitai wrote:
> Hello,
>
> I have an external lib build statically into my qt app (5.9.4,
> widget-based). That lib can optionally support internally png images. If I
> activate this, there is no problems in other platforms (I tested
Hello,
I have an external lib build statically into my qt app (5.9.4,
widget-based). That lib can optionally support internally png images. If
I activate this, there is no problems in other platforms (I tested
Android, Windows, Linux, Raspberry, MacOS), but on iOS as soon as I try
to open a
Am 06/02/2018 um 08:35 schrieb Volker Enderlein:
Hi,
I'm currently playing with the shadowmap example of Qt3D. When having
a PlaneMesh at (0, -5, 0), a CuboidMesh (width=height=depth=1) above
the PlaneMesh at (0, -4, 0), and a directional light source at (0, 30,
0) no shadow is visible on