I am trying to build https://github.com/kitware/qtextensions. It builds
fine on Windows and Linux, but on macOS, I get strange errors (from moc)
when trying to build the designer extensions:
Am 01.02.19 um 14:16 schrieb Nikos Chantziaras:
> On 01/02/2019 09:16, m...@herrdiel.de wrote:
>> I have just been informed by Google that
>>
>>> *Starting August 1, 2019:*
>>>
>>> * All new apps and app updates are required to provide 64-bit
>>> versions of any 32-bit native code they
On 01/02/2019 09:16, m...@herrdiel.de wrote:
I have just been informed by Google that
*Starting August 1, 2019:*
* All new apps and app updates are required to provide 64-bit
versions of any 32-bit native code they provide.[...]
*Starting August 1, 2021: *
* Google Play will stop
Hello,
I am having a problem with sound output on some devices and would like
to enable qloggincategory for QMediaPlayer, in order to get an idea of
what is going on.
I tried
QLoggingCategory::setFilterRules("qt.multimedia.* = true");
and various other ideas but no output in the console
On 1 February 2019 at 11:14:01, Roman Wüger (roman.wue...@gmx.at) wrote:
Hello,
i noticed this in every ui file I „design“ in Qt Creator.
To simplify the problem: I have a lot of labels and text input fields next
to the labels.
Under Windows in Qt Creator, everything looks perfect, but then
I’m sorry for the duplicate post.
I did a further test: creating a QTimer in the QPaintedTextureImage’s
subclass ctor, so I don’t have the "TypeError: Property 'update' of object
QPaintedTextureImage is not a function” error.
However, now the program crashes in QPainter::drawImage, with this
Hello,
i noticed this in every ui file I „design“ in Qt Creator.
To simplify the problem: I have a lot of labels and text input fields next to
the labels.
Under Windows in Qt Creator, everything looks perfect, but then when I start
the app on a device (iOS or Android driven) then the layout
Hi,
just wanted to ask the same - think we all got those reminder emails
from Google Play
Hopefully QtCreator will be able to deploy APKs with 32/64 bit before
August 2019 ;-)
Also I think I must then also compile OpenSSL for 32 bit and 64 bit and
then need to know HowTo include into .pro
thx
Hi,
I’m trying to display a stream of images from a capture device in Qt3D
(via a texture).
So I subclassed QPaintedTextureImage overriding paint().
According to documentation of QPaintedTextureImage, each time update()
is called, the paint() function is invoked and the resulting image is
On 02/01/19 08:16, m...@herrdiel.de wrote:
I am developing on windows. That means that I will no longer be able to
provide acceptable apps with Qt Creator soon, am I right? I hope to be
wrong...
What is that? You "can" develop 64-bit (only) stuff, it's just that some
don't seem to be doing
Hi,
I’m trying to display a stream of images from a capture device in Qt3D
(via a texture).
So I subclassed QPaintedTextureImage overriding paint().
According to documentation of QPaintedTextureImage, each time update()
is called, the paint() function is invoked and the resulting image is
Hi,
I have just been informed by Google that
> *Starting August 1, 2019:*
>
> * All new apps and app updates are required to provide 64-bit
> versions of any 32-bit native code they provide.[...]
>
> *Starting August 1, 2021: *
>
> * Google Play will stop serving apps without 64-bit
I'm following along with:
http://doc.qt.io/qt-5/qtnfc-annotatedurl-annotatedurl-cpp.html
However:
In file included from ../my_project/nfctag.cpp:1:
In file included from ../my_project/nfctag.h:4:
In file included from
../../Qt/5.12.0/android_armv7/include/QtNfc/QNearFieldManager:1:
In file
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