processing loops to Qt3D internally but
now have to drive them myself, which also feels a bit not so nice.
Anyways, I hope some other people can make use of it, too!
Best,
Florian
On 02.09.20 12:01, Florian Blume wrote:
> Hey,
>
> thanks for your quick answer!
>
> I actually had the versio
urface to handle sizing, handling of the context, and a fair amount more.
>
> Mike
>
>> On 1 Sep 2020, at 16:51, Florian Blume wrote:
>>
>> Hi,
>>
>> I'm trying to implement a Qt3D widget since createWindowContainer is not
>> suitable for me (always dr
Hi,
I'm trying to implement a Qt3D widget since createWindowContainer is not
suitable for me (always draws the Qt3DWindow on top of everything).
I've already asked a Stackverflow question
(https://stackoverflow.com/questions/63686309/use-qt3d-offscreen-rendered-texture-in-opengl)
because I ran
What excatly are you trying to achieve? That the position of the sphere
is updated when data is incoming as the QVector3D?
Then you simply have to set the translation on the sphereTransform to
the vector and the scene will be updated.
On 31.01.2018 15:02, Dimitrios Anagnostakis wrote:
>
> Hi
If you're still interested into rendering to
QImage you can look at the following example:
https://github.com/Sonnentierchen/Qt3D-OfflineRenderer
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I've got a working example running that renders the scene completely
offline. See here: https://github.com/Sonnentierchen/Qt3D-OfflineRenderer.
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