Re: [Interest] [QT3D] 3d Object and texture loads

2016-05-25 Thread Sean Harmer
On Tuesday 24 May 2016 10:36:30 Pierre Chicoine wrote: > I believe I read somewhere in connection with Qt3D that there was a more > organic object and texture type that loads faster into a mesh object that > did not go through a heavy parsing stage. Is that accurate or should we > continue to use

Re: [Interest] [QT3D] 3d Object and texture loads

2016-05-24 Thread Oleg Evseev
Maybe you read this https://blog.qt.io/blog/2016/01/08/qt3d-asset-conditioning/ ? Regards, Oleg 2016-05-24 20:36 GMT+03:00 Pierre Chicoine : > I believe I read somewhere in connection with Qt3D that there was a more > organic object and texture type that loads

Re: [Interest] [QT3D] 3d Object and texture loads

2016-05-24 Thread Xavier Bigand
I don't think that it exist a 3D format that is made to have a fast loading, obj, collada are text based format and even FBX that is a binary format seems to give fat and complexe hierarchy files. If you really need performances the best is to do a custom file format that feet your needs. For

[Interest] [QT3D] 3d Object and texture loads

2016-05-24 Thread Pierre Chicoine
I believe I read somewhere in connection with Qt3D that there was a more organic object and texture type that loads faster into a mesh object that did not go through a heavy parsing stage. Is that accurate or should we continue to use obj or 3ds types for objects and jpg or png for textures?