On Tuesday 24 May 2016 10:36:30 Pierre Chicoine wrote:
> I believe I read somewhere in connection with Qt3D that there was a more
> organic object and texture type that loads faster into a mesh object that
> did not go through a heavy parsing stage. Is that accurate or should we
> continue to use
Maybe you read this
https://blog.qt.io/blog/2016/01/08/qt3d-asset-conditioning/ ?
Regards, Oleg
2016-05-24 20:36 GMT+03:00 Pierre Chicoine :
> I believe I read somewhere in connection with Qt3D that there was a more
> organic object and texture type that loads
I don't think that it exist a 3D format that is made to have a fast
loading, obj, collada are text based format and even FBX that is a binary
format seems to give fat and complexe hierarchy files.
If you really need performances the best is to do a custom file format that
feet your needs. For
I believe I read somewhere in connection with Qt3D that there was a more
organic object and texture type that loads faster into a mesh object that
did not go through a heavy parsing stage. Is that accurate or should we
continue to use obj or 3ds types for objects and jpg or png for textures?