Ah, Ok. I forgot that iOS doesn’t allow third party packages. I also didn’t
connect the dots from QtPurchasing to Windows 10. I think that solves my
problem, and I’ll just grin and bear it with the reality of the commission.
-Patrick
> On Dec 3, 2017, at 9:26 PM, Jake Petroules wrote:
>
> App
Apple does not allow third party in-app purchase mechanisms on the macOS and
iOS App Stores, and the only way to distribute iOS applications is via the App
Store. So you're out of luck for iOS, but you can certainly do this for macOS
and desktop Windows. Beware that the Windows 10 app store may
Steam. Blender is in there.
On Mon, 4 Dec 2017, 6:14 am Patrick Stinson, wrote:
> Hi!
>
> While this may or may not pertain directly to Qt, does anyone have any
> experience with a cross platform alternative to the Apple App Store?
> Hopefully something that plays well with Qt, or at least doesn
Hi!
While this may or may not pertain directly to Qt, does anyone have any
experience with a cross platform alternative to the Apple App Store? Hopefully
something that plays well with Qt, or at least doesn’t break it?
I am at least looking for in-app subscription purchases for Mac, Windows, iO