Thank you Oleg. I am reading the article. It seems that converting to the glTF
type seems more efficient. I will try that. Thanks for the article link.

Pierre
---------- Forwarded message ----------
From: Oleg Evseev <ev.m...@gmail.com>
Date: Tue, May 24, 2016 at 11:05 AM
Subject: Re: [Interest] [QT3D] 3d Object and texture loads
To: Pierre Chicoine <pierrechicoine...@gmail.com>


Sorry, sent a personal letter by mistake.


2016-05-24 21:04 GMT+03:00 Oleg Evseev <ev.m...@gmail.com>:

> Maybe you read this
> https://blog.qt.io/blog/2016/01/08/qt3d-asset-conditioning/ ?
>
> Regards, Oleg
>
> 2016-05-24 20:36 GMT+03:00 Pierre Chicoine <pierrechicoine...@gmail.com>:
>
>> I believe I read somewhere in connection with Qt3D that there was a more
>> organic object and texture type that loads faster into a mesh object that
>> did not go through a heavy parsing stage. Is that accurate or should we
>> continue to use obj or 3ds types for objects and jpg or png for textures?
>>
>> Pierre Chicoine
>>
>>
>> _______________________________________________
>> Interest mailing list
>> Interest@qt-project.org
>> http://lists.qt-project.org/mailman/listinfo/interest
>>
>>
>
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