Thank you Oleg. I am reading the article. It seems that converting to the glTF type seems more efficient. I will try that. Thanks for the article link.
Pierre ---------- Forwarded message ---------- From: Oleg Evseev <ev.m...@gmail.com> Date: Tue, May 24, 2016 at 11:05 AM Subject: Re: [Interest] [QT3D] 3d Object and texture loads To: Pierre Chicoine <pierrechicoine...@gmail.com> Sorry, sent a personal letter by mistake. 2016-05-24 21:04 GMT+03:00 Oleg Evseev <ev.m...@gmail.com>: > Maybe you read this > https://blog.qt.io/blog/2016/01/08/qt3d-asset-conditioning/ ? > > Regards, Oleg > > 2016-05-24 20:36 GMT+03:00 Pierre Chicoine <pierrechicoine...@gmail.com>: > >> I believe I read somewhere in connection with Qt3D that there was a more >> organic object and texture type that loads faster into a mesh object that >> did not go through a heavy parsing stage. Is that accurate or should we >> continue to use obj or 3ds types for objects and jpg or png for textures? >> >> Pierre Chicoine >> >> >> _______________________________________________ >> Interest mailing list >> Interest@qt-project.org >> http://lists.qt-project.org/mailman/listinfo/interest >> >> >
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