Hi, I've got 3 questions about texture use in the Qt Quick scene graph:
1.
In general it's recommended in OpenGL to use power-of-two-sized textures
whenever possible, for performance resons. Does the Qt Quick scenegraph
deal with this in any way, or is it up to the user to use properly sized
On 20 Jan 2014, at 11:54, Ola Røer Thorsen o...@silentwings.no wrote:
Hi, I've got 3 questions about texture use in the Qt Quick scene graph:
1.
In general it's recommended in OpenGL to use power-of-two-sized textures
whenever possible, for performance resons. Does the Qt Quick
Thanks Gunnar :-)
___
Interest mailing list
Interest@qt-project.org
http://lists.qt-project.org/mailman/listinfo/interest