On Fri, March 22, 2013 09:01:29 Federico J. Fernández wrote:
All,
I'm doing some experiments with GLSL shaders these days. For some of them,
I need to first render to a FBO, and then use that information to process
the final image. The main surface used is multisampled, which implies,
All,
I'm doing some experiments with GLSL shaders these days. For some of them,
I need to first render to a FBO, and then use that information to process
the final image. The main surface used is multisampled, which implies,
according to the documentation, that the FBO will not render to a