Re: [Interest] Qt3D, Framebuffer and MultiSampling

2013-03-25 Thread Thomas Senyk
On Fri, March 22, 2013 09:01:29 Federico J. Fernández wrote: All, I'm doing some experiments with GLSL shaders these days. For some of them, I need to first render to a FBO, and then use that information to process the final image. The main surface used is multisampled, which implies,

[Interest] Qt3D, Framebuffer and MultiSampling

2013-03-22 Thread Federico J . Fernández
All, I'm doing some experiments with GLSL shaders these days. For some of them, I need to first render to a FBO, and then use that information to process the final image. The main surface used is multisampled, which implies, according to the documentation, that the FBO will not render to a