Hi all,
I have a mix of opaque and transparent objects in a varying SceneGraph and sometimes see rendering issues (the order of drawing is wrong, typically for Text2dEntities). As I saw from the examples a typical approach is to set up a two pass rendering in the FrameGraph and handle the drawing order by myself.
Are there any plans for Qt3D to support the handling of transparent objects out of the box?
Thanks in advance, Volker -- _______________________________________________ Interest mailing list Interest@qt-project.org https://lists.qt-project.org/listinfo/interest