AM
To: Thomas Senyk; interest@qt-project.org
Subject: Re: [Interest] Quick3D mapping of png textures onto Item 3D
Hi,
We tried with below blending property in Effect but transparent area of
the png file is
still shown as black shaded.
Quad{
Effect{
texture:img.png
blending:true
}
}
Could you
5:13 PM
To: interest@qt-project.org
Subject: Re: [Interest] Quick3D mapping of png textures onto Item 3D
As he is using QtQuick3D, the answer is simpler:
http://doc.qt.digia.com/qt-quick3d-snapshot/qml-effect.html#blending-pro
p
:)
Greets
Thomas
On Tue, September 18, 2012 08:57:55
To: interest@qt-project.org
Subject: Re: [Interest] Quick3D mapping of png textures onto Item 3D
As he is using QtQuick3D, the answer is simpler:
http://doc.qt.digia.com/qt-quick3d-snapshot/qml-effect.html#blending-pro
p
:)
Greets
Thomas
On Tue, September 18, 2012 08:57:55 AM Till Oliver
From: Satya Praveen Ganapathi
Sent: Thursday, September 20, 2012 4:20 PM
To: Thomas Senyk
Cc: Ramakanthreddy_Kesireddy; interest@qt-project.org
Subject: RE: [Interest] Quick3D mapping of png textures onto Item 3D
Hi,
Thanks for the reply.
Actually we donot have mesh for the png files
As he is using QtQuick3D, the answer is simpler:
http://doc.qt.digia.com/qt-quick3d-snapshot/qml-effect.html#blending-prop
:)
Greets
Thomas
On Tue, September 18, 2012 08:57:55 AM Till Oliver Knoll wrote:
2012/9/18 Satya Praveen Ganapathi pravee...@hmie.co.in:
...
However, the png image is
Subject: Re: [Interest] Quick3D mapping of png textures onto Item 3D
As he is using QtQuick3D, the answer is simpler:
http://doc.qt.digia.com/qt-quick3d-snapshot/qml-effect.html#blending-prop
:)
Greets
Thomas
On Tue, September 18, 2012 08:57:55 AM Till Oliver Knoll wrote:
2012/9/18 Satya Praveen
2012/9/18 Satya Praveen Ganapathi pravee...@hmie.co.in:
...
However, the png image is not getting displayed properly in 3D space i.e.
transparent area of the png file is
shown as black shaded.
Most probably you simply need to enable alpha blending: In OpenGL
terms that usually means
a) Turn
Hi,
Iam using Quick3D to render the png as texture onto Quad 3D Item.
However, the png image is not getting displayed properly in 3D space i.e.
transparent area of the png file is
shown as black shaded.
Quad{
Effect{
texture:img.png
}
}
Please let me know how can we remove the black