Re: [Interest] Running code in the scene graph renderer thread

2013-04-11 Thread Sletta Gunnar
Hi! I'm implementing a plugin for Qt Multimedia for playing video and audio using hardware acceleration. When opening a content which includes video, I need to instantiate an OpenGL texture and an EGLImageKHR. To do this I need to be in the thread with the current OpenGL context, which should

Re: [Interest] Running code in the scene graph renderer thread

2013-04-03 Thread Samuel Rødal
On 04/02/2013 10:21 PM, Luca Carlon wrote: Hi! I'm implementing a plugin for Qt Multimedia for playing video and audio using hardware acceleration. When opening a content which includes video, I need to instantiate an OpenGL texture and an EGLImageKHR. To do this I need to be in the thread

Re: [Interest] Running code in the scene graph renderer thread

2013-04-03 Thread Samuel Rødal
On 04/03/2013 11:04 AM, Luca Carlon wrote: On Wed, Apr 3, 2013 at 10:56 AM, Samuel Rødal samuel.ro...@digia.com wrote: If you can get access to the QWindow you can qobject_cast to check that it's a QQuickWindow. In that case you can connect to the beforeRendering() signal of the QQuickWindow

[Interest] Running code in the scene graph renderer thread

2013-04-02 Thread Luca Carlon
Hi! I'm implementing a plugin for Qt Multimedia for playing video and audio using hardware acceleration. When opening a content which includes video, I need to instantiate an OpenGL texture and an EGLImageKHR. To do this I need to be in the thread with the current OpenGL context, which should be